CS/PLAYBOOK
MAP / ANUBISTheatre dossier

Anubis

All filed T-side routes, timings, utility packages, and player assignments for this theatre.

Operations
06
Objectives
03
Protocol
T
Radar calibrated
Grid ref / ANUBIS-TAnubis radar overview

Operation roster

Select a round script

6 records / role-aware

Economy
Type
Site
  1. 01

    execute / rifle

    A Execute via Rugs/Canal

    Target A site Complexity 2/3 12 calls

    Three players stage in Rugs while the AWPer and IGL take A Main. Camera smoke shuts the mid sightline, CT smoke blocks the palace rotation, and a double-flash sequence out of Rugs opens the A site for simultaneous entry from both angles at 1:05.

    Your assignment / ENTRugs group. Wait for the connector flash to pop, then sprint onto A site and clear short.

    Your assignment / SUPRugs group. Smoke Camera early, pop-flash the site off the connector flash, then trade the entry.

    Your assignment / LRKAdvances to Rugs with the group, then holds Canal/B connector to prevent a CT flank through mid.

    Your assignment / AWPA Main group. Hold the A Main long angle while smokes set up, then push through on the execute call.

    Your assignment / IGLA Main group. Throw the CT smoke, call the execute at 1:05, and lead the A Main push.

    Load operation
  2. 02

    rush / pistol

    A Rush via Rugs — Pistol

    Target A site Complexity 1/3 8 calls

    Full-squad Rugs rush on the pistol round. Support smokes Camera early and carries two flashes; the rest buy Kevlar only. Entry leads through Rugs, flashes pop the site open, lurker holds the Rugs entrance against a CT flank, and the team plants and spreads.

    Your assignment / ENTPoint of the rush. Sprint through Rugs the moment Camera smoke blooms — clear short and call for the plant.

    Your assignment / SUPThrows Camera smoke off buy, then pops a site flash from the Rugs lip before following the wave in. Second flash is saved for Rugs contact — flash and run.

    Your assignment / LRKRush Rugs with the team, then stop at the Rugs entrance and face Canal — hold the flank so no CT traps the team from behind.

    Your assignment / AWPRushes with the team on a pistol. Clear A Main angles on entry, then take a post-plant position.

    Your assignment / IGLRuns with the wave, calls the plant position, and anchors the post-plant spread.

    Load operation
  3. 03

    default / rifle

    A Split — Default Setup

    Target A site Complexity 3/3 15 calls

    Default into a two-door A split. Entry and support work the Canal/Rugs side behind a Camera smoke; AWPer holds mid and the IGL sets up at the connector. The 0:55 call sends the main prong through A main while the IGL flashes the connector and pinches — CT smoke cuts the rotate. Lurker holds the B approach so the split can't be flanked.

    Your assignment / ENTMain prong. First out of A main on the connector flash — clear the site cross toward palace.

    Your assignment / SUPMain prong. You throw the Camera smoke on the way up, trade the entry, then clear the deep site.

    Your assignment / LRKHold the B/water approach all round. Nothing flanks the split through you.

    Your assignment / AWPMid anchor. Hold the mid line for picks, throw the CT smoke on the call, then support the connector pinch.

    Your assignment / IGLConnector. You carry the bomb, call the 0:55 split, throw the connector flash, pinch through, and plant.

    Load operation
  4. 04

    split / force

    B Split — Force Buy

    Target B site Complexity 2/3 12 calls

    Force-buy B pincer at 1:15, before CT utility resets. Main prong (entry + support + lurker) hits through Alley/B main behind one smoke; mid prong (AWPer + IGL) pushes the mid-to-B door off a flash. Two doors, galil-speed timing — the B pair can't hold both. Support carries and plants.

    Your assignment / ENTMain prong. First out of Alley into B main — swing wide and keep the wave moving.

    Your assignment / SUPMain prong. You carry the bomb and throw the B main smoke, trade the entry, then plant default.

    Your assignment / LRKMain prong, third man. Clear the close-left corners, then hold the water/canal flank post-plant.

    Your assignment / AWPNo AWP on force — galil. Mid prong — first through the mid-to-B door on the flash.

    Your assignment / IGLMid prong. You call the synchronized count and throw the door flash, then follow the AWPer through.

    Load operation
  5. 05

    execute / rifle

    Fast B Execute via Alley

    Target B site Complexity 2/3 16 calls

    Four-man group takes Alley and stacks the B Main exit for a fast hit at 1:32 — street and connector smokes seal both rotations, a molotov and pop flash open the site, and the group enters over the B Main lip. Lurker shadows water to cut the mid-connector rotate. No existing lineup files cover B utility yet, so every throw is described landmark-level.

    Your assignment / ENTFirst over the B Main lip when the pop flash lands. You molotov the default corner just before the flash, then clear it on the swing — support follows and trades you.

    Your assignment / SUPB Main group. You throw the street smoke on the call and the pop flash over the lip, then follow the entry in and trade.

    Your assignment / LRKShadow water quietly while the group takes Alley, then hold the water side of connector during the hit — nobody rotates through mid for free.

    Your assignment / AWPTravels with the B Main group and holds the deep B Main angle during the stack. On the hit you clear pillar, then own the street smoke edge.

    Your assignment / IGLCarries the bomb with the B Main group. You throw the connector smoke, call the 1:32 go/no-go, and plant for B Main.

    Load operation
  6. 06

    split / rifle

    Mid Control — B Split

    Target B site Complexity 3/3 12 calls

    AWPer and IGL take mid behind a mid smoke, then split B from two angles simultaneously — entry and support push B connector while IGL drops into B from mid. B platform smoke cuts the site sightlines; a Flood flash opens the connector entry. AWPer seals mid throughout.

    Your assignment / ENTB connector group. Throw B platform smoke, wait for the Flood flash, then lead the connector entry onto B.

    Your assignment / SUPB connector group. Throw the Flood flash from B short, trade the entry, plant, and hold the bomb down post-plant.

    Your assignment / LRKStages B connector with the group, then holds B connector rear to watch the A-rotation flank during the execute.

    Your assignment / AWPTakes mid with IGL behind the mid smoke, then holds mid for the entire round — nobody rotates through mid for free.

    Your assignment / IGLMid group. Takes mid with AWPer, calls the split at 1:05, then drops through mid onto B as the third body on site.

    Load operation