Mid Control — B Split
Map board
Anubis / tactical overlay
ABmidRound script
Execution sequence
Mission brief
AWPer and IGL take mid behind a mid smoke, then split B from two angles simultaneously — entry and support push B connector while IGL drops into B from mid. B platform smoke cuts the site sightlines; a Flood flash opens the connector entry. AWPer seals mid throughout.
Your assignment
Entry
B connector group. Throw B platform smoke, wait for the Flood flash, then lead the connector entry onto B.
Execution rail / elapsed time + round clock
Setup
Map control
Execute
Post-plant
Scroll or use ← → to advance
The split lives or dies on the synchronized count — a 2-second gap turns a split into a dry take and the second group walks into a crossfire. If mid is contested before 1:15 and AWPer is in a 1v1, IGL resets to a B default without the split. NOTE: Anubis mid was reworked January 2026 — verify current geometry and connector angles before using in competition.
Utility package
Used in this strat (3)
Utility package
All Anubis lineups (10)
Continue briefing
More on Anubis
- 01
A Execute via Rugs/Canal
A siteComplexity 2/3Three players stage in Rugs while the AWPer and IGL take A Main. Camera smoke shuts the mid sightline, CT smoke blocks the palace rotation, and a double-flash sequence out of Rugs opens the A site for simultaneous entry from both angles at 1:05.
- 02
A Rush via Rugs — Pistol
A siteComplexity 1/3Full-squad Rugs rush on the pistol round. Support smokes Camera early and carries two flashes; the rest buy Kevlar only. Entry leads through Rugs, flashes pop the site open, lurker holds the Rugs entrance against a CT flank, and the team plants and spreads.
- 03
A Split — Default Setup
A siteComplexity 3/3Default into a two-door A split. Entry and support work the Canal/Rugs side behind a Camera smoke; AWPer holds mid and the IGL sets up at the connector. The 0:55 call sends the main prong through A main while the IGL flashes the connector and pinches — CT smoke cuts the rotate. Lurker holds the B approach so the split can't be flanked.
- 04
B Split — Force Buy
B siteComplexity 2/3Force-buy B pincer at 1:15, before CT utility resets. Main prong (entry + support + lurker) hits through Alley/B main behind one smoke; mid prong (AWPer + IGL) pushes the mid-to-B door off a flash. Two doors, galil-speed timing — the B pair can't hold both. Support carries and plants.
- 05
Fast B Execute via Alley
B siteComplexity 2/3Four-man group takes Alley and stacks the B Main exit for a fast hit at 1:32 — street and connector smokes seal both rotations, a molotov and pop flash open the site, and the group enters over the B Main lip. Lurker shadows water to cut the mid-connector rotate. No existing lineup files cover B utility yet, so every throw is described landmark-level.