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OP / NUKE-A-RUSH-ECORound script

A Rush — Eco

Theatre / NukeObjective / A siteComplexity / 1/3rush / eco

Source intelligence / Falcons Eco A Rush vs MOUZ — CS Asia Championships 2026 SF, Nuke G3R20 · round video · match page

Map board

Nuke / tactical overlay

Live
Nuke radarAB
T+0:001:55 round clock·Everyone— Eco — P250s/glocks, no armor, no utility. Lurker carries the bomb. Everything saved for the next buy.

Round script

Execution sequence

5 calls

Mission brief

Full eco sprint onto A through two doors at once — squeaky group (entry + support + lurker) and main group (AWPer + IGL) break in on the same count at 1:36. Pistols only, zero utility; the win condition is bodies on site before the CTs can crossfire, then a fast plant and close-range post-plant holds.

Your assignment

Entry

First through squeaky. Break the vent and swing wide — with pistols only momentum wins.

Strategy overview video

Execution rail / elapsed time + round clock

  1. Setup

  2. Map control

  3. Execute

  4. Post-plant

Scroll or use ← → to advance

Call off if nothing — an eco rush has no reset. If the doors are pre-smoked, walk through the smoke anyway; dying with the bomb planted still pays. Run this directly after a lost pistol conversion, when CTs are most likely spread thin for map control.

Utility package

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