CS/PLAYBOOK
OP / NUKE-OUTSIDE-B-SPLITRound script

Outside Control — B Split

Theatre / NukeObjective / B siteComplexity / 3/3split / rifle

Map board

Nuke / tactical overlay

Live
Nuke radarAB
T+0:001:55 round clock·Everyone— Rifles, full utility. Support buys Hut smoke. AWPer buys Mini smoke. Lurker buys a flash for the ramp entry. IGL carries the bomb.

Round script

Execution sequence

5 calls

Mission brief

Three players take Outside control behind a Hut smoke and force CT attention topside, while two sit quietly in Lobby. On the IGL's 0:50 call, the AWPer throws a Mini smoke from the Ramp platform corner for the Lobby group's descent, the lurker flashes the ramp exit, and both groups hit Lower B simultaneously at 0:45 — Outside group through Secret, Lobby group down Ramp. The lurker claims the Secret door angle post-plant. Requires synced clocks — both groups must enter within one second of each other.

Your assignment

Entry

Lead the Outside group to Secret; go first through the Secret door into Lower B on the split.

Execution rail / elapsed time + round clock

  1. Setup

  2. Map control

  3. Execute

  4. Post-plant

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Lobby group must not move until the IGL calls "go" — any early noise tips the CT to the split. If the Outside group loses two players before Outside control is set, IGL calls abort and the Lobby group resets; never commit the Lobby side alone. If CT stacks Lower (heard two sets of footsteps before the call), pivot A — Outside group fakes Secret with utility and the Lobby group flips to A through Squeaky/Main.

Utility package

Used in this strat (3)

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Utility package

All Nuke lineups (8)

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