CS/PLAYBOOK
MAP / ANCIENTTheatre dossier

Ancient

All filed T-side routes, timings, utility packages, and player assignments for this theatre.

Operations
06
Objectives
03
Protocol
T
Radar calibrated
Grid ref / ANCIENT-TAncient radar overview

Operation roster

Select a round script

6 records / role-aware

Economy
Type
Site
  1. 01

    default / rifle

    A Default — Mid Read

    Target A site Complexity 2/3 14 calls

    Read-driven default. AWPer and IGL take mid for picks and information, entry and support stage on the donut approach, lurker watches cave. If mid tells us A is thin, the 0:55 hit goes in from two angles — donut behind the donut flash, mid group up A main behind red room and CT smokes. Lurker stays home so B can't punish.

    Your assignment / ENTDonut prong. First through donut on the flash — clear site left toward the pillar.

    Your assignment / SUPDonut prong. You throw the donut flash, trade the entry through, then clear the back of site.

    Your assignment / LRKHold the cave line all round. You are the flank alarm — B rotates through you or not at all.

    Your assignment / AWPMid group. Take mid for the pick, throw the red room smoke on the call, then push A main.

    Your assignment / IGLMid group. You carry the bomb, read mid, call the 0:55 go, throw the CT smoke, and plant behind it.

    Load operation
  2. 02

    execute / rifle

    A Execute — Donut

    Target A site Complexity 2/3 13 calls

    Two through Donut and two through A Main hit the A site simultaneously at 1:00. Support sequences CT smoke then Donut flash to kill all rotations. AWPer throws Red Room smoke from mid before pushing Waterfall. Lurker locks Cave to seal the B-side flank.

    Your assignment / ENTFirst through Donut onto A. Clear default boxes, then push toward Temple.

    Your assignment / SUPUtility carrier — CT smoke from Donut, Donut flash over the wall, then second in behind entry.

    Your assignment / LRKPeel off to Cave early and lock the flank. Nobody rotates through B on your watch.

    Your assignment / AWPJumpthrow Red Room smoke from mid, then push A Main and take the Waterfall angle.

    Your assignment / IGLCall the execute at 1:07. Pop a left-click A Main flash for Waterfall, then follow AWPer in and plant.

    Load operation
  3. 03

    split / pistol

    A Split Rush — Pistol

    Target A site Complexity 1/3 11 calls

    Pistol-round A pincer at full sprint. Donut prong (entry + support) rushes the donut approach behind one flash; main prong (AWPer + IGL + lurker) sprints mid into A main. Both prongs land at 1:31 — the A pair faces two doors with pistol utility. Support carries and plants.

    Your assignment / ENTDonut prong. First through donut on the flash — swing left toward the pillar and keep moving.

    Your assignment / SUPDonut prong. You carry the bomb, throw the donut flash, trade the entry, then plant toward donut.

    Your assignment / LRKMain prong, third through A main. Clear the red room side, then hold it post-plant.

    Your assignment / AWPNo AWP on pistol. Main prong — first up A main, clear the site cross with the IGL behind you.

    Your assignment / IGLMain prong. You call the synchronized count mid-sprint and hold the CT/spawn line once site is taken.

    Load operation
  4. 04

    execute / force

    B Execute — Force Buy Fast

    Target B site Complexity 2/3 14 calls

    Force-buy round hit fast before CT utility resets. Four-man pack — entry, support, AWPer, IGL — runs straight up B ramp and hits the site at 1:27 behind a ramp pop-flash and a B Long smoke. Lurker splits to Cave, smokes the deep-Cave angle on the call, and pinches B short as the second prong. IGL carries the bomb and plants for the ramp/short crossfire.

    Your assignment / ENTFirst up B ramp when the support's flash pops. Clear left toward B default, do not chase — support trades you.

    Your assignment / SUPSecond in the ramp pack. You pop-flash the site over the ramp wall, count it down loud, then follow the entry and trade.

    Your assignment / LRKSplit off to Cave alone. You throw the Cave smoke on the call, pop your own flash into B short, and pinch the site from short. Nobody trades you — play off the smoke and fall back on heavy contact.

    Your assignment / AWPForce buy — you run a Galil, not an AWP. Third up the ramp; lock the CT cross at the smoke edge while entry and support clear site.

    Your assignment / IGLYou carry the bomb in the ramp pack. Call go/no-go by 1:34, throw the B Long smoke from ramp, then walk in last and plant for ramp.

    Load operation
  5. 05

    rush / pistol

    B Rush — Cave

    Target B site Complexity 1/3 8 calls

    All five stack Cave on pistol round and flood B Short as a single wave. Support drops a Cave smoke to blind the mid-CT angle, then throws two flashes into B site. Entry and AWPer clear first, lurker plants default, IGL watches the A Main connector for late CT rotation.

    Your assignment / ENTFront of the wave through B Short. Clear B default boxes off the first flash, then spread left.

    Your assignment / SUPThrow Cave smoke from the Cave entrance, then both flashes into B site as the team floods through.

    Your assignment / LRKCarry the bomb. Stay back of the wave — plant default the moment entry calls B clear.

    Your assignment / AWPSecond in line. Clear the CT spawn angle immediately and hold the CT cross into B.

    Your assignment / IGLPeel at B Short and watch the A Main connector — call any CT rotation before it reaches B.

    Load operation
  6. 06

    split / rifle

    Mid Control — A Split

    Target A site Complexity 3/3 14 calls

    Entry and support apply sustained Donut pressure while AWPer and IGL set up A Main. On the IGL's go-call, both groups execute simultaneously — AWPer jumpthrows Red Room smoke, support sequences CT smoke then Donut flash. Lurker cuts the CT rotation lane from Cave. The synced two-angle hit forces at least a 2v1 on A site.

    Your assignment / ENTPressure Donut mid for map control and info, then be first through the Donut gap on the execute call.

    Your assignment / SUPHold Donut with entry, then sequence CT smoke → Donut flash before the entry swings.

    Your assignment / LRKSit Cave and watch B Short. Push on the IGL's cut call to sever the CT–to–A rotation lane.

    Your assignment / AWPHold A Main/Waterfall for early pick potential, throw Red Room smoke on the go-call, then lead the A Main swing.

    Your assignment / IGLAnchor A Main with AWPer. Make the go/no-go read by 1:05 and call the synced execute when info warrants.

    Load operation