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OP / ANCIENT-A-EXEC-DONUTRound script

A Execute — Donut

Theatre / AncientObjective / A siteComplexity / 2/3execute / rifle

Map board

Ancient / tactical overlay

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Ancient radarABmid
T+0:001:55 round clock·Everyone— Full rifles + full utility. Support buys CT smoke and Donut flash; AWPer buys Red Room smoke; IGL buys one flash for the A Main push. Lurker buys armor only. IGL carries the bomb.

Round script

Execution sequence

4 calls

Mission brief

Two through Donut and two through A Main hit the A site simultaneously at 1:00. Support sequences CT smoke then Donut flash to kill all rotations. AWPer throws Red Room smoke from mid before pushing Waterfall. Lurker locks Cave to seal the B-side flank.

Your assignment

Entry

First through Donut onto A. Clear default boxes, then push toward Temple.

Execution rail / elapsed time + round clock

  1. Setup

  2. Map control

  3. Execute

  4. Post-plant

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Smoke order matters: CT smoke leaves support's hand before the Donut flash — a reversed order flashes a smoked entry. Abort criteria: entry takes contact in Donut before the smoke call, or we lose two players pre-utility — IGL calls reset and we default B. Lurker discipline: hold Cave until the plant is confirmed, then push to cut any CT retake lane; do not rotate early or the B flank opens.

Utility package

Used in this strat (4)

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Utility package

All Ancient lineups (5)

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