CS/PLAYBOOK
OP / ANCIENT-B-RUSH-PISTOLRound script

B Rush — Cave

Theatre / AncientObjective / B siteComplexity / 1/3rush / pistol

Map board

Ancient / tactical overlay

Live
Ancient radarABmid
T+0:001:55 round clock·Everyone— Pistol + armor for entry and AWPer. Support buys Cave smoke and two flashes. Lurker saves. IGL buys armor only.

Round script

Execution sequence

5 calls

Mission brief

All five stack Cave on pistol round and flood B Short as a single wave. Support drops a Cave smoke to blind the mid-CT angle, then throws two flashes into B site. Entry and AWPer clear first, lurker plants default, IGL watches the A Main connector for late CT rotation.

Your assignment

Entry

Front of the wave through B Short. Clear B default boxes off the first flash, then spread left.

Execution rail / elapsed time + round clock

  1. Setup

  2. Map control

  3. Execute

  4. Post-plant

Scroll or use ← → to advance

Pistol rule: nobody stops to fight in Cave — absorb contact and keep pushing; the trade happens on B site, not in the tunnel. Smoke timing: support throws Cave smoke before the B Short flood — if the smoke is not out, walk back for a slow default instead.

Utility package

Used in this strat (2)

Click to inspect

Utility package

All Ancient lineups (7)

Click to inspect

Continue briefing

More on Ancient

View full theatre index →