B Execute — Force Buy Fast
Source intelligence / Falcons ForceBuy Fast B Execute vs G2 — IEM Cologne Major 2026 Stage 3, Ancient G3R24 (16-13 OT) · round video · match page
Map board
Ancient / tactical overlay
ABmidRound script
Execution sequence
Mission brief
Force-buy round hit fast before CT utility resets. Four-man pack — entry, support, AWPer, IGL — runs straight up B ramp and hits the site at 1:27 behind a ramp pop-flash and a B Long smoke. Lurker splits to Cave, smokes the deep-Cave angle on the call, and pinches B short as the second prong. IGL carries the bomb and plants for the ramp/short crossfire.
Your assignment
Entry
First up B ramp when the support's flash pops. Clear left toward B default, do not chase — support trades you.

Execution rail / elapsed time + round clock
Setup
Map control
Execute
Post-plant
Scroll or use ← → to advance
Why fast: on a force buy we cannot win long utility trades — the hit lands at 1:27, before CTs have thrown a single retake nade. Call off if the ramp stack takes contact before 1:34 or CTs smoke the ramp first — IGL calls it, we walk back and play a slow Cave default with what we have. Utility is everything we own: two smokes, two flashes total. If a piece is dropped or misthrown, the hit still goes — numbers over nades on a force.
Utility package
Used in this strat (4)
Utility package
All Ancient lineups (5)
Continue briefing
More on Ancient
- 01
A Default — Mid Read
A siteComplexity 2/3Read-driven default. AWPer and IGL take mid for picks and information, entry and support stage on the donut approach, lurker watches cave. If mid tells us A is thin, the 0:55 hit goes in from two angles — donut behind the donut flash, mid group up A main behind red room and CT smokes. Lurker stays home so B can't punish.
- 02
A Execute — Donut
A siteComplexity 2/3Two through Donut and two through A Main hit the A site simultaneously at 1:00. Support sequences CT smoke then Donut flash to kill all rotations. AWPer throws Red Room smoke from mid before pushing Waterfall. Lurker locks Cave to seal the B-side flank.
- 03
A Split Rush — Pistol
A siteComplexity 1/3Pistol-round A pincer at full sprint. Donut prong (entry + support) rushes the donut approach behind one flash; main prong (AWPer + IGL + lurker) sprints mid into A main. Both prongs land at 1:31 — the A pair faces two doors with pistol utility. Support carries and plants.
- 04
B Rush — Cave
B siteComplexity 1/3All five stack Cave on pistol round and flood B Short as a single wave. Support drops a Cave smoke to blind the mid-CT angle, then throws two flashes into B site. Entry and AWPer clear first, lurker plants default, IGL watches the A Main connector for late CT rotation.
- 05
Mid Control — A Split
A siteComplexity 3/3Entry and support apply sustained Donut pressure while AWPer and IGL set up A Main. On the IGL's go-call, both groups execute simultaneously — AWPer jumpthrows Red Room smoke, support sequences CT smoke then Donut flash. Lurker cuts the CT rotation lane from Cave. The synced two-angle hit forces at least a 2v1 on A site.