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OP / ANCIENT-B-EXEC-FORCERound script

B Execute — Force Buy Fast

Theatre / AncientObjective / B siteComplexity / 2/3execute / force

Source intelligence / Falcons ForceBuy Fast B Execute vs G2 — IEM Cologne Major 2026 Stage 3, Ancient G3R24 (16-13 OT) · round video · match page

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T+0:001:55 round clock·Everyone— Force buy — Galils/MAC-10s, half armor where it fits. Support buys one flash (ramp pop). IGL buys one smoke (B Long). Lurker buys the Cave smoke and one flash. Entry and AWPer buy armor only. IGL carries the bomb.

Round script

Execution sequence

5 calls

Mission brief

Force-buy round hit fast before CT utility resets. Four-man pack — entry, support, AWPer, IGL — runs straight up B ramp and hits the site at 1:27 behind a ramp pop-flash and a B Long smoke. Lurker splits to Cave, smokes the deep-Cave angle on the call, and pinches B short as the second prong. IGL carries the bomb and plants for the ramp/short crossfire.

Your assignment

Entry

First up B ramp when the support's flash pops. Clear left toward B default, do not chase — support trades you.

Strategy overview video

Execution rail / elapsed time + round clock

  1. Setup

  2. Map control

  3. Execute

  4. Post-plant

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Why fast: on a force buy we cannot win long utility trades — the hit lands at 1:27, before CTs have thrown a single retake nade. Call off if the ramp stack takes contact before 1:34 or CTs smoke the ramp first — IGL calls it, we walk back and play a slow Cave default with what we have. Utility is everything we own: two smokes, two flashes total. If a piece is dropped or misthrown, the hit still goes — numbers over nades on a force.

Utility package

Used in this strat (4)

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Utility package

All Ancient lineups (5)

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