CS/PLAYBOOK
MAP / DUST2Theatre dossier

Dust II

All filed T-side routes, timings, utility packages, and player assignments for this theatre.

Operations
07
Objectives
03
Protocol
T
Radar calibrated
Grid ref / DUST2-TDust II radar overview

Operation roster

Select a round script

7 records / role-aware

Economy
Type
Site
  1. 01

    default / rifle

    A Default — Short Execute

    Target A site Complexity 2/3 14 calls

    Default spread for info, then an A hit built on catwalk. Short group (entry + support + IGL) climbs cat behind an Xbox smoke and crosses onto site under a cross smoke; AWPer holds long doors and pushes only to pit as the second angle. Lurker pins lower tunnels so B can't rotate clean. Two angles onto A, one real entrance.

    Your assignment / ENTShort group. First over the cat crest on the flash — clear goose, then push toward default plant.

    Your assignment / SUPShort group. You throw the short pop flash, trade the entry across, then clear ninja/elevator.

    Your assignment / LRKSit lower tunnels and make B look alive. Nobody rotates through tunnels for free.

    Your assignment / AWPHold long doors for the pick. On the go you throw the cross smoke and advance only to pit — you are the second angle, not the second entrance.

    Your assignment / IGLShort group, last up cat. You carry the bomb, call the 1:00 go, throw the Xbox smoke, and plant default.

    Load operation
  2. 02

    execute / rifle

    A Execute — Long A

    Target A site Complexity 2/3 13 calls

    Three-man Long push backed by Long Doors smoke and Cross smoke; the IGL takes Short and converges at Goose on the call. Xbox smoke kills the Catwalk rotate, Cross smoke blacks out the CT AWP cross angle, and a pop flash off Long commits all three attackers onto A simultaneously. Lurker breaks to Lower Tunnels to tie down any B-to-CT rotation.

    Your assignment / ENTLead the Long push. Throw the A-site pop flash off Long corner, then be first around the corner onto site.

    Your assignment / SUPSmoke Long Doors to grant safe passage, then smoke Cross once the team is at the site edge.

    Your assignment / LRKPeel off Short early and route through Lower Tunnels. Keep B-side CTs from rotating to A CT.

    Your assignment / AWPTrail the Long group, AWP down the corridor for any early peek, then hold the new A angle after entry clears.

    Your assignment / IGLTake Short toward Goose with the bomb. Throw the Xbox smoke from Short Corridor, call the hit once Cross smoke settles, and plant.

    Load operation
  3. 03

    rush / force

    A Rush — Long

    Target A site Complexity 1/3 11 calls

    Force-buy Long rush — four sprint outside Long and hit A through the smoked Long Doors before the CTs settle. Support smokes Long Doors on the run and pop-flashes the Long corner; IGL smokes Cross and plants near Goose behind it. Lurker holds Short Corridor and smokes Xbox to seal the catwalk rotate, so nobody crosses onto A behind the rush.

    Your assignment / ENTLead the Long file. First through the smoked Long Doors, swing onto site the moment the pop flash goes — clear car and pit-side first.

    Your assignment / SUPSecond in the file. Smoke Long Doors on the run, pop-flash over the Long corner for the swing, then trade the entry onto site.

    Your assignment / LRKSolo Short Corridor. Smoke Xbox to seal the catwalk lane, then hold the corridor — no CT crosses to A behind the rush.

    Your assignment / AWPTrail the Long file with the rifle — force round, no AWP. Hold the doors line during the push, then lock the CT-spawn cross while the site is taken.

    Your assignment / IGLFourth in the file with the bomb. Throw the Cross smoke from Long A, call the swing, and plant near Goose behind the smoke.

    Load operation
  4. 04

    rush / eco

    A Short Rush — Eco

    Target A site Complexity 1/3 13 calls

    Four sprint to the bottom of catwalk on pistols with zero utility; three cross the crest on one count while the lurker holds mid doors from Xbox — bodies on A before the CTs can crossfire, then a fast default plant. The AWPer (P250) pins long doors alone so the long player cannot rotate to site for free. If short is stacked before the go, we save instead of forcing.

    Your assignment / ENTFirst over the cat crest on the go — clear goose, keep moving onto site. No flash is coming; speed is the entry.

    Your assignment / SUPSecond over the crest. Trade the entry instantly, then clear ninja/elevator.

    Your assignment / LRKLast to the bottom of catwalk — stop at Xbox and hold mid doors so nothing flanks the push, then keep that angle post-plant.

    Your assignment / AWPNo AWP — P250. Hold long doors alone for the whole round; your job is to stop the long player rotating to site, not to win long.

    Your assignment / IGLThird up catwalk with the bomb. Call the go, follow the entry over the crest, plant default, hold the plant.

    Load operation
  5. 05

    split / pistol

    B Pistol — Mid Doors Split

    Target B site Complexity 2/3 12 calls

    Pistol-round B split through two doors. Mid group (entry + support + IGL) takes top mid and pushes through mid doors behind one smoke; tunnels group (lurker + AWPer) exits upper tunnels on the B-entry flash. Both prongs land at 1:30 — the B pair gets pinched before their utility matters. Support carries and plants.

    Your assignment / ENTMid group. First through mid doors when the smoke blooms — clear window and door, then push the back plat.

    Your assignment / SUPMid group. You carry the bomb and throw the doors smoke. Trade the entry through, then plant back plat.

    Your assignment / LRKTunnels group. You throw the B-entry flash at the upper exit and lead the tunnels prong onto site.

    Your assignment / AWPNo AWP on pistol — you run second in the tunnels prong. Trade the lurker out of upper and clear car.

    Your assignment / IGLMid group, last through the doors. You call the synchronized count and hold the mid-doors line post-plant.

    Load operation
  6. 06

    rush / pistol

    B Rush — Tunnels

    Target B site Complexity 1/3 8 calls

    Four through Upper Tunnels on pistol round. IGL throws a CT-cross smoke from deep in the tunnels to seal the Mid-to-B rotation window. Support pops the B-entry flash at the tunnels exit, then the whole wave floods B before CTs can consolidate. Lurker holds Mid Doors to deny any CT crossing through mid.

    Your assignment / ENTFront of the wave. First out of Upper Tunnels — clear B close-left and push toward default immediately.

    Your assignment / SUPSecond in the stack. Throw the B-entry flash from the tunnels exit, then trade the entry onto site.

    Your assignment / LRKPeel off at Mid Doors. Deny any CT cross from T-side and report mid activity to the rushing team.

    Your assignment / AWPThird out of tunnels. Pistol round — save the AWP. Clear van and hold window angle post-plant.

    Your assignment / IGLFourth in the rush. Throw the CT-cross smoke inside tunnels, then call the flood and plant default.

    Load operation
  7. 07

    split / rifle

    Mid Control — B Split

    Target B site Complexity 3/3 15 calls

    Two utility throws take mid control — Window smoke kills the CT Window peek, Mid Doors smoke seals the late-rotate lane. Three take mid then push through B Doors; one goes Upper Tunnels. Tunnels player pops the B-entry flash at the exit; both groups enter simultaneously from opposite angles. The synchronized two-way hit makes B unplayable for a single CT. Lurker holds Long A to prevent CTs from using Long as a rotation route.

    Your assignment / ENTMid utility — smoke Mid Doors, help take mid control, then be first through B Doors into B-site right side.

    Your assignment / SUPAdvance to B Doors with the mid group, then trade the entry through the doors and clear right side with him.

    Your assignment / LRKTake Long A and apply pressure at Long Doors to freeze any CT from using Long as a B-rotate route.

    Your assignment / AWPSolo Upper Tunnels — pop the B-entry flash at the exit on the call, then hit B from the tunnels side on the pop. Hold a molotov for the tunnels stairs post-plant.

    Your assignment / IGLThrow Window smoke from Short Corridor, lead mid control, call the synchronized B hit, then enter through B Doors and plant.

    Load operation