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OP / DUST2-A-SHORT-ECORound script

A Short Rush — Eco

Theatre / Dust IIObjective / A siteComplexity / 1/3rush / eco

Map board

Dust II / tactical overlay

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Dust II radarABmid
T+0:001:55 round clock·Everyone— Eco — pistols, no armor, no utility. IGL carries the bomb. Everything saved for the next buy.

Round script

Execution sequence

4 calls

Mission brief

Four sprint to the bottom of catwalk on pistols with zero utility; three cross the crest on one count while the lurker holds mid doors from Xbox — bodies on A before the CTs can crossfire, then a fast default plant. The AWPer (P250) pins long doors alone so the long player cannot rotate to site for free. If short is stacked before the go, we save instead of forcing.

Your assignment

Entry

First over the cat crest on the go — clear goose, keep moving onto site. No flash is coming; speed is the entry.

Execution rail / elapsed time + round clock

  1. Setup

  2. Map control

  3. Execute

  4. Post-plant

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Call off if two or more CTs are called on short before the 1:40 go — IGL calls the save and nobody crests. Run this directly after a lost pistol conversion, when CTs are most likely spread thin for map control.

Utility package

All Dust II lineups (10)

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