A Short Rush — Eco
Map board
Dust II / tactical overlay
ABmidRound script
Execution sequence
Mission brief
Four sprint to the bottom of catwalk on pistols with zero utility; three cross the crest on one count while the lurker holds mid doors from Xbox — bodies on A before the CTs can crossfire, then a fast default plant. The AWPer (P250) pins long doors alone so the long player cannot rotate to site for free. If short is stacked before the go, we save instead of forcing.
Your assignment
Entry
First over the cat crest on the go — clear goose, keep moving onto site. No flash is coming; speed is the entry.
Execution rail / elapsed time + round clock
Setup
Map control
Execute
Post-plant
Scroll or use ← → to advance
Call off if two or more CTs are called on short before the 1:40 go — IGL calls the save and nobody crests. Run this directly after a lost pistol conversion, when CTs are most likely spread thin for map control.
Utility package
All Dust II lineups (10)
Continue briefing
More on Dust II
- 01
A Default — Short Execute
A siteComplexity 2/3Default spread for info, then an A hit built on catwalk. Short group (entry + support + IGL) climbs cat behind an Xbox smoke and crosses onto site under a cross smoke; AWPer holds long doors and pushes only to pit as the second angle. Lurker pins lower tunnels so B can't rotate clean. Two angles onto A, one real entrance.
- 02
A Execute — Long A
A siteComplexity 2/3Three-man Long push backed by Long Doors smoke and Cross smoke; the IGL takes Short and converges at Goose on the call. Xbox smoke kills the Catwalk rotate, Cross smoke blacks out the CT AWP cross angle, and a pop flash off Long commits all three attackers onto A simultaneously. Lurker breaks to Lower Tunnels to tie down any B-to-CT rotation.
- 03
A Rush — Long
A siteComplexity 1/3Force-buy Long rush — four sprint outside Long and hit A through the smoked Long Doors before the CTs settle. Support smokes Long Doors on the run and pop-flashes the Long corner; IGL smokes Cross and plants near Goose behind it. Lurker holds Short Corridor and smokes Xbox to seal the catwalk rotate, so nobody crosses onto A behind the rush.
- 04
B Pistol — Mid Doors Split
B siteComplexity 2/3Pistol-round B split through two doors. Mid group (entry + support + IGL) takes top mid and pushes through mid doors behind one smoke; tunnels group (lurker + AWPer) exits upper tunnels on the B-entry flash. Both prongs land at 1:30 — the B pair gets pinched before their utility matters. Support carries and plants.
- 05
B Rush — Tunnels
B siteComplexity 1/3Four through Upper Tunnels on pistol round. IGL throws a CT-cross smoke from deep in the tunnels to seal the Mid-to-B rotation window. Support pops the B-entry flash at the tunnels exit, then the whole wave floods B before CTs can consolidate. Lurker holds Mid Doors to deny any CT crossing through mid.
- 06
Mid Control — B Split
B siteComplexity 3/3Two utility throws take mid control — Window smoke kills the CT Window peek, Mid Doors smoke seals the late-rotate lane. Three take mid then push through B Doors; one goes Upper Tunnels. Tunnels player pops the B-entry flash at the exit; both groups enter simultaneously from opposite angles. The synchronized two-way hit makes B unplayable for a single CT. Lurker holds Long A to prevent CTs from using Long as a rotation route.