CS/PLAYBOOK
OP / DUST2-A-EXEC-LONGRound script

A Execute — Long A

Theatre / Dust IIObjective / A siteComplexity / 2/3execute / rifle

Map board

Dust II / tactical overlay

Live
Dust II radarABmid
T+0:001:55 round clock·Everyone— Full rifles and full utility. Support buys two smokes; IGL buys the Xbox smoke; entry buys one flash for the site pop. IGL carries the bomb.

Round script

Execution sequence

6 calls

Mission brief

Three-man Long push backed by Long Doors smoke and Cross smoke; the IGL takes Short and converges at Goose on the call. Xbox smoke kills the Catwalk rotate, Cross smoke blacks out the CT AWP cross angle, and a pop flash off Long commits all three attackers onto A simultaneously. Lurker breaks to Lower Tunnels to tie down any B-to-CT rotation.

Your assignment

Entry

Lead the Long push. Throw the A-site pop flash off Long corner, then be first around the corner onto site.

Execution rail / elapsed time + round clock

  1. Setup

  2. Map control

  3. Execute

  4. Post-plant

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Call off if CT smoke lands on Long Doors before 1:30, or two players die on Long — reset and hit B thin. IGL calls execute only after Cross smoke settles; never push onto site with Cross open. Lurker takes one kill maximum in tunnels — hold the exit, do not chase into B site.

Utility package

Used in this strat (4)

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Utility package

All Dust II lineups (6)

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