CS/PLAYBOOK
OP / DUST2-A-RUSH-LONGRound script

A Rush — Long

Theatre / Dust IIObjective / A siteComplexity / 1/3rush / force

Source intelligence / BetBoom Long Rush vs FUT — IEM Cologne Major 2026 Swiss R5, Dust II R12 (13-7) · round video · match page

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Dust II radarABmid
T+0:001:55 round clock·Everyone— Force buy — Galil/FAMAS and kevlar. Support buys the Long Doors smoke plus one flash; lurker buys the Xbox smoke; IGL buys the Cross smoke and carries the bomb. Entry and AWPer spend on guns and armor only.

Round script

Execution sequence

5 calls

Mission brief

Force-buy Long rush — four sprint outside Long and hit A through the smoked Long Doors before the CTs settle. Support smokes Long Doors on the run and pop-flashes the Long corner; IGL smokes Cross and plants near Goose behind it. Lurker holds Short Corridor and smokes Xbox to seal the catwalk rotate, so nobody crosses onto A behind the rush.

Your assignment

Entry

Lead the Long file. First through the smoked Long Doors, swing onto site the moment the pop flash goes — clear car and pit-side first.

Strategy overview video

Execution rail / elapsed time + round clock

  1. Setup

  2. Map control

  3. Execute

  4. Post-plant

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Call off if CT utility stalls Long Doors before 1:44 or two players drop outside Long — IGL calls the reset and the four fall back toward Upper Tunnels for a thin B look. IGL owns the call and decides by 1:42; once the Xbox smoke is thrown there are no re-calls. Force-round discipline: nobody fights in the Long corridor — run past contact and trade it at the corner.

Utility package

Used in this strat (4)

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Utility package

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