CS/PLAYBOOK
MAP / OVERPASSTheatre dossier

Overpass

All filed T-side routes, timings, utility packages, and player assignments for this theatre.

Operations
06
Objectives
02
Protocol
T
Radar calibrated
Grid ref / OVERPASS-TOverpass radar overview

Operation roster

Select a round script

6 records / role-aware

Economy
Type
Site
  1. 01

    execute / rifle

    A Execute — Long A + A Main

    Target A site Complexity 3/3 14 calls

    Two players clear Toilets and Fountain first while two hold A Main. Once Toilets is locked, three commit Long A behind a Truck molotov, a Bank smoke, and a Trash smoke, splitting the site with the A Main pair. Execute call lands at 1:00 after Toilets is confirmed — never commit Long without it.

    Your assignment / ENTLead the Toilets clear with AWPer and IGL, then first into A from Long on the execute call. You carry the bomb and plant at A default.

    Your assignment / SUPHold A Main until the execute call, throw Bank smoke, then push A from A Main.

    Your assignment / LRKHold A Main with support, throw Trash smoke on call, push site, then watch Short-A rotation post-plant.

    Your assignment / AWPClear Toilets with entry, hold Long Truck angle for an early pick, then flash A and push Long behind the entry.

    Your assignment / IGLLead Toilets control, call the execute at 1:00 once Toilets is locked, then push Long with entry and AWPer.

    Load operation
  2. 02

    fake / rifle

    A Fake — B Hit

    Target B site Complexity 3/3 16 calls

    Sell A with real utility, hit B with real players. The fake group (entry + support + IGL) throws Bank and Trash smokes plus the Truck molotov at 1:10 and makes long look like an execute — then walks off silent through connector to B. AWPer stages short-B and lurker holds water; the real hit lands on B at 0:45 against whoever didn't rotate away.

    Your assignment / ENTFake group. Throw the Truck molotov and make noise long, then lead the silent walk to B and enter monster first.

    Your assignment / SUPFake group. You throw the Bank smoke on the fake, then trade the entry into B and clear the site.

    Your assignment / LRKHold water all round. You are both the flank alarm and the B hit's second angle from the water side.

    Your assignment / AWPStage at short-B quietly. On the 0:45 call you swing the short door as the third angle.

    Your assignment / IGLFake group. You carry the bomb, throw the Trash smoke on the fake, call both phases, and plant B default.

    Load operation
  3. 03

    contact / rifle

    B Contact — Fast Monster

    Target B site Complexity 1/3 11 calls

    Rifle contact hit on B at 1:20 — no utility until we're on site. All five sprint the B approach; entry and support break monster, AWPer and IGL take the short door, lurker trails through water as the flank cut. Utility stays in pocket for the post-plant. Speed and silence do the work smokes usually do.

    Your assignment / ENTFirst through monster at full speed. Swing wide toward the pillar — no flash is coming.

    Your assignment / SUPYou carry the bomb, second through monster. Trade the entry, then plant default fast.

    Your assignment / LRKTrail through water. Lock the water line so the site take can't be flanked.

    Your assignment / AWPShort door with the IGL. Clear the heaven/bank line on entry, then hold it post-plant.

    Your assignment / IGLShort door. You call the synchronized break and manage the post-plant utility.

    Load operation
  4. 04

    execute / force

    B Execute — Force Default

    Target B site Complexity 2/3 14 calls

    Round-2 force buy run as a default, converted into a two-prong B hit at 0:52. Entry and support hold tunnels and enter B through B connector from Short behind the Short smoke and a pop flash; AWPer and lurker take water quietly and enter through Monster behind a Heaven smoke and Barrels molotov; IGL sells an A-side default at Fountain, then falls back through tunnels with the bomb, calls the convert, and plants B default.

    Your assignment / ENTHold tunnels with support, pop-flash over the B connector wall on the call, and swing first onto site — clear Pillar-left. Support trades you.

    Your assignment / SUPHold tunnels with entry, throw the Short-B smoke from the Short entrance on the call, then follow the entry through connector and trade.

    Your assignment / LRKWalk water with the AWPer, smoke Heaven from the Monster mouth on the call, then enter through Monster and clear the Barrels side.

    Your assignment / AWPForce round — you run a Galil, not the AWP. Walk water with the lurker, molotov Barrels from Monster, enter behind the lurker and clear pit.

    Your assignment / IGLSell the default with footstep presence at Fountain, then fall back through tunnels with the bomb by 1:10. You call the convert at 0:52 and plant B default.

    Load operation
  5. 05

    rush / pistol

    B Rush — Short

    Target B site Complexity 1/3 8 calls

    Five through Short-B on pistol round. Support smokes the CT Short angle, entry pop-flashes into B connector, and the wave hits B site before a rotation arrives. AWPer anchors Long with pistol to shut down a mid flank. Lurker plants B default the moment the site is called clear.

    Your assignment / ENTLead the Short-B push. Pop-flash into B connector and swing first onto site — clear left behind the pipes.

    Your assignment / SUPThrow the Short-B smoke on the move, then push second and trade the entry onto site.

    Your assignment / LRKThird into B behind the wave. Plant the bomb at B default the moment the site is called clear.

    Your assignment / AWPPeel off to Fountain/Long with pistol. Intercept any CT pushing through Long to flank the B rush.

    Your assignment / IGLWatch Short for early CT aggression, call "go" once Short is safe, then follow the push onto site.

    Load operation
  6. 06

    split / rifle

    Toilets Control — A Split

    Target A site Complexity 2/3 14 calls

    Three players lock Toilets and Fountain with a Truck molotov and Quad molotov while the AWPer holds mid and the lurker anchors A Main. Once Toilets is established, a Monster smoke cuts the CT mid rotation, then the team splits A simultaneously — two from Long and two from A Main — behind Bank and Trash smokes.

    Your assignment / ENTLead the Toilets clear, throw the Truck molotov to deny the Truck position, then first into A from Long on the split push.

    Your assignment / SUPClear Toilets with entry and IGL, move to A Main to throw Bank smoke, then push A Main on the split call.

    Your assignment / LRKAnchor A Main from the start, throw Trash smoke on the execute call, push A Main with support, then plant and watch Short-A rotation.

    Your assignment / AWPHold mid, throw Monster smoke to block the CT mid rotation, threaten Short-B to pin CT in position during the split, then hold the mid flank post-plant.

    Your assignment / IGLLead Toilets clear, throw Quad molotov to burn the Quad corner, call the A split at 1:00, then push Long with entry.

    Load operation