B Execute — Force Default
Source intelligence / G2 ForceBuy Default B Execute vs Spirit — IEM Cologne Major 2026 QF, Overpass G1R2 (G2 won the map 13-9) · round video · match page
Map board
Overpass / tactical overlay
ABRound script
Execution sequence
Mission brief
Round-2 force buy run as a default, converted into a two-prong B hit at 0:52. Entry and support hold tunnels and enter B through B connector from Short behind the Short smoke and a pop flash; AWPer and lurker take water quietly and enter through Monster behind a Heaven smoke and Barrels molotov; IGL sells an A-side default at Fountain, then falls back through tunnels with the bomb, calls the convert, and plants B default.
Your assignment
Entry
Hold tunnels with support, pop-flash over the B connector wall on the call, and swing first onto site — clear Pillar-left. Support trades you.

Execution rail / elapsed time + round clock
Setup
Map control
Execute
Post-plant
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Force-buy discipline — no utility beyond the four pieces in the buy step; every dollar else is armor and SMGs/Galils. Call off if the water pair is heard or spotted before 0:55 — IGL converts to a straight Short hit instead and calls it loud; the Monster prong falls back through water. IGL owns the call, deadline 0:55, no re-calls after utility is committed. Changed from the pro version: G2's exact utility set and timings come from video reconstruction; we simplified to four pieces a force buy can always afford and pinned the convert at 0:52.
Utility package
Used in this strat (4)
Utility package
All Overpass lineups (7)
Continue briefing
More on Overpass
- 01
A Execute — Long A + A Main
A siteComplexity 3/3Two players clear Toilets and Fountain first while two hold A Main. Once Toilets is locked, three commit Long A behind a Truck molotov, a Bank smoke, and a Trash smoke, splitting the site with the A Main pair. Execute call lands at 1:00 after Toilets is confirmed — never commit Long without it.
- 02
A Fake — B Hit
B siteComplexity 3/3Sell A with real utility, hit B with real players. The fake group (entry + support + IGL) throws Bank and Trash smokes plus the Truck molotov at 1:10 and makes long look like an execute — then walks off silent through connector to B. AWPer stages short-B and lurker holds water; the real hit lands on B at 0:45 against whoever didn't rotate away.
- 03
B Contact — Fast Monster
B siteComplexity 1/3Rifle contact hit on B at 1:20 — no utility until we're on site. All five sprint the B approach; entry and support break monster, AWPer and IGL take the short door, lurker trails through water as the flank cut. Utility stays in pocket for the post-plant. Speed and silence do the work smokes usually do.
- 04
B Rush — Short
B siteComplexity 1/3Five through Short-B on pistol round. Support smokes the CT Short angle, entry pop-flashes into B connector, and the wave hits B site before a rotation arrives. AWPer anchors Long with pistol to shut down a mid flank. Lurker plants B default the moment the site is called clear.
- 05
Toilets Control — A Split
A siteComplexity 2/3Three players lock Toilets and Fountain with a Truck molotov and Quad molotov while the AWPer holds mid and the lurker anchors A Main. Once Toilets is established, a Monster smoke cuts the CT mid rotation, then the team splits A simultaneously — two from Long and two from A Main — behind Bank and Trash smokes.