CS/PLAYBOOK
OP / OVERPASS-A-EXEC-LONGRound script

A Execute — Long A + A Main

Theatre / OverpassObjective / A siteComplexity / 3/3execute / rifle

Map board

Overpass / tactical overlay

Live
Overpass radarAB
T+0:001:55 round clock·Everyone— Full rifles, full utility. Entry buys double-flash for the Toilets clear, AWPer buys one flash for the Long pop. Support buys Bank smoke, lurker buys Trash smoke, entry carries Truck molotov and the bomb.

Round script

Execution sequence

7 calls

Mission brief

Two players clear Toilets and Fountain first while two hold A Main. Once Toilets is locked, three commit Long A behind a Truck molotov, a Bank smoke, and a Trash smoke, splitting the site with the A Main pair. Execute call lands at 1:00 after Toilets is confirmed — never commit Long without it.

Your assignment

Entry

Lead the Toilets clear with AWPer and IGL, then first into A from Long on the execute call. You carry the bomb and plant at A default.

Execution rail / elapsed time + round clock

  1. Setup

  2. Map control

  3. Execute

  4. Post-plant

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Toilets first, always — never commit Long before calling "Toilets clear". A CT in Toilets kills the execute from behind. If Toilets is still being fought at 1:10, abort and reset to B or a fast default — call it loud before utility is wasted. Post-plant: lurker immediately covers Short-A; that is the fastest CT rotate path and the most dangerous angle.

Utility package

Used in this strat (5)

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Utility package

All Overpass lineups (6)

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