A Execute — Long A + A Main
Map board
Overpass / tactical overlay
ABRound script
Execution sequence
Mission brief
Two players clear Toilets and Fountain first while two hold A Main. Once Toilets is locked, three commit Long A behind a Truck molotov, a Bank smoke, and a Trash smoke, splitting the site with the A Main pair. Execute call lands at 1:00 after Toilets is confirmed — never commit Long without it.
Your assignment
Entry
Lead the Toilets clear with AWPer and IGL, then first into A from Long on the execute call. You carry the bomb and plant at A default.
Execution rail / elapsed time + round clock
Setup
Map control
Execute
Post-plant
Scroll or use ← → to advance
Toilets first, always — never commit Long before calling "Toilets clear". A CT in Toilets kills the execute from behind. If Toilets is still being fought at 1:10, abort and reset to B or a fast default — call it loud before utility is wasted. Post-plant: lurker immediately covers Short-A; that is the fastest CT rotate path and the most dangerous angle.
Utility package
Used in this strat (5)
Utility package
All Overpass lineups (6)
Continue briefing
More on Overpass
- 01
A Fake — B Hit
B siteComplexity 3/3Sell A with real utility, hit B with real players. The fake group (entry + support + IGL) throws Bank and Trash smokes plus the Truck molotov at 1:10 and makes long look like an execute — then walks off silent through connector to B. AWPer stages short-B and lurker holds water; the real hit lands on B at 0:45 against whoever didn't rotate away.
- 02
B Contact — Fast Monster
B siteComplexity 1/3Rifle contact hit on B at 1:20 — no utility until we're on site. All five sprint the B approach; entry and support break monster, AWPer and IGL take the short door, lurker trails through water as the flank cut. Utility stays in pocket for the post-plant. Speed and silence do the work smokes usually do.
- 03
B Execute — Force Default
B siteComplexity 2/3Round-2 force buy run as a default, converted into a two-prong B hit at 0:52. Entry and support hold tunnels and enter B through B connector from Short behind the Short smoke and a pop flash; AWPer and lurker take water quietly and enter through Monster behind a Heaven smoke and Barrels molotov; IGL sells an A-side default at Fountain, then falls back through tunnels with the bomb, calls the convert, and plants B default.
- 04
B Rush — Short
B siteComplexity 1/3Five through Short-B on pistol round. Support smokes the CT Short angle, entry pop-flashes into B connector, and the wave hits B site before a rotation arrives. AWPer anchors Long with pistol to shut down a mid flank. Lurker plants B default the moment the site is called clear.
- 05
Toilets Control — A Split
A siteComplexity 2/3Three players lock Toilets and Fountain with a Truck molotov and Quad molotov while the AWPer holds mid and the lurker anchors A Main. Once Toilets is established, a Monster smoke cuts the CT mid rotation, then the team splits A simultaneously — two from Long and two from A Main — behind Bank and Trash smokes.