B Rush — Short
Map board
Overpass / tactical overlay
ABRound script
Execution sequence
Mission brief
Five through Short-B on pistol round. Support smokes the CT Short angle, entry pop-flashes into B connector, and the wave hits B site before a rotation arrives. AWPer anchors Long with pistol to shut down a mid flank. Lurker plants B default the moment the site is called clear.
Your assignment
Entry
Lead the Short-B push. Pop-flash into B connector and swing first onto site — clear left behind the pipes.
Execution rail / elapsed time + round clock
Setup
Map control
Execute
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Speed is the defense — if the wave does not hit B site by 1:30 the CT rotation catches you in connector. Never slow down. If IGL calls CT contact on Short before the smoke is up, abort immediately and call a Long or A rotate — say it loud. AWPer pivots to B only after the Long flank is confirmed clear and the IGL makes an explicit call.
Utility package
Used in this strat (2)
Utility package
All Overpass lineups (9)
Continue briefing
More on Overpass
- 01
A Execute — Long A + A Main
A siteComplexity 3/3Two players clear Toilets and Fountain first while two hold A Main. Once Toilets is locked, three commit Long A behind a Truck molotov, a Bank smoke, and a Trash smoke, splitting the site with the A Main pair. Execute call lands at 1:00 after Toilets is confirmed — never commit Long without it.
- 02
A Fake — B Hit
B siteComplexity 3/3Sell A with real utility, hit B with real players. The fake group (entry + support + IGL) throws Bank and Trash smokes plus the Truck molotov at 1:10 and makes long look like an execute — then walks off silent through connector to B. AWPer stages short-B and lurker holds water; the real hit lands on B at 0:45 against whoever didn't rotate away.
- 03
B Contact — Fast Monster
B siteComplexity 1/3Rifle contact hit on B at 1:20 — no utility until we're on site. All five sprint the B approach; entry and support break monster, AWPer and IGL take the short door, lurker trails through water as the flank cut. Utility stays in pocket for the post-plant. Speed and silence do the work smokes usually do.
- 04
B Execute — Force Default
B siteComplexity 2/3Round-2 force buy run as a default, converted into a two-prong B hit at 0:52. Entry and support hold tunnels and enter B through B connector from Short behind the Short smoke and a pop flash; AWPer and lurker take water quietly and enter through Monster behind a Heaven smoke and Barrels molotov; IGL sells an A-side default at Fountain, then falls back through tunnels with the bomb, calls the convert, and plants B default.
- 05
Toilets Control — A Split
A siteComplexity 2/3Three players lock Toilets and Fountain with a Truck molotov and Quad molotov while the AWPer holds mid and the lurker anchors A Main. Once Toilets is established, a Monster smoke cuts the CT mid rotation, then the team splits A simultaneously — two from Long and two from A Main — behind Bank and Trash smokes.