CS/PLAYBOOK
OP / OVERPASS-B-CONTACTRound script

B Contact — Fast Monster

Theatre / OverpassObjective / B siteComplexity / 1/3contact / rifle

Source intelligence / G2 Fast B Contact vs Spirit — IEM Cologne Major 2026 QF, Overpass G1R10 · round video · match page

Map board

Overpass / tactical overlay

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Overpass radarAB
T+0:001:55 round clock·Everyone— Full rifles + full utility — but nothing flies pre-hit. Support carries the bomb. Every nade is post-plant equity.

Round script

Execution sequence

4 calls

Mission brief

Rifle contact hit on B at 1:20 — no utility until we're on site. All five sprint the B approach; entry and support break monster, AWPer and IGL take the short door, lurker trails through water as the flank cut. Utility stays in pocket for the post-plant. Speed and silence do the work smokes usually do.

Your assignment

Entry

First through monster at full speed. Swing wide toward the pillar — no flash is coming.

Strategy overview video

Execution rail / elapsed time + round clock

  1. Setup

  2. Map control

  3. Execute

  4. Post-plant

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Call off if anyone takes contact before 1:25 — a read contact hit walks into set crossfires; IGL resets to a default with the utility still intact. Best called directly after winning a utility-heavy round, when CTs expect another slow build-up.

Utility package

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