CS/PLAYBOOK
OP / TRAIN-A-RUSH-OUTSIDERound script

A Rush — Outside

Theatre / TrainObjective / A siteComplexity / 1/3rush / pistol

Map board

Train / tactical overlay

Live
Train radarAB
T+0:001:55 round clock·Everyone— Pistol + armor for all. Support buys Connector smoke and two flashes. Lurker carries bomb.

Round script

Execution sequence

4 calls

Mission brief

All five sprint Outside A on pistol round. Support stops at Dumpster to jumpthrow the Connector smoke, then two pop-flashes to blind the Ebox and Popdog holds. Entry and AWPer hit the site at full speed; IGL watches Popdog on entry; lurker plants A default the moment site is called clear.

Your assignment

Entry

Front of the rush. Swing through Outside the moment the flash pops and clear the left side of A site.

Execution rail / elapsed time + round clock

  1. Setup

  2. Map control

  3. Execute

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Speed is the defense. Do not stop in the corridor to duel — take the damage, keep running, and let the trade happen on site. Abort trigger: IGL calls two CTs at Popdog before entry swings — call B rotate loud and turn the whole team back through T-spawn. Do not half-commit.

Utility package

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Utility package

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