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OP / TRAIN-B-EXEC-HALLSRound script

B Execute — B Halls

Theatre / TrainObjective / B siteComplexity / 2/3execute / rifle

Source intelligence / Astralis Fast B Execute vs Aurora — StarLadder Budapest Major 2025 Stage 2, Train R16 · round video · match page

Map board

Train / tactical overlay

Live
Train radarAB
T+0:001:55 round clock·Everyone— Full rifles, armor, full utility. Entry carries the bomb. IGL buys Z connector smoke; support buys Bomb Car smoke + flash; lurker saves kit.

Round script

Execution sequence

6 calls

Mission brief

Four-man B Halls execute behind Z connector smoke, Bomb Car smoke, and a B Halls flash. Lurker pins the A side from the start to prevent a CT rush through halls or a fast rotate. IGL calls it from the halls stack and smokes Z connector to cut the rotate. Entry leads the breach, support throws the flash and trades, AWPer secures Yard post-clear.

Your assignment

Entry

Lead the B Halls breach on the flash pop. Clear left side into site, then plant while the team holds angles.

Strategy overview video

Execution rail / elapsed time + round clock

  1. Setup

  2. Map control

  3. Execute

  4. Post-plant

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Flash timing is everything: support must throw halls flash AFTER bomb-car smoke is airborne — if the smoke isn't up first, entry swings blind into Bomb Car. Lurker discipline: lurker must NOT hard-push A before the B exec fires — any gunfire A-side before 0:50 tips off the rotate and collapses the B halls approach.

Utility package

Used in this strat (3)

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Utility package

All Train lineups (9)

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