B Execute — B Halls
Source intelligence / Astralis Fast B Execute vs Aurora — StarLadder Budapest Major 2025 Stage 2, Train R16 · round video · match page
Map board
Train / tactical overlay
ABRound script
Execution sequence
Mission brief
Four-man B Halls execute behind Z connector smoke, Bomb Car smoke, and a B Halls flash. Lurker pins the A side from the start to prevent a CT rush through halls or a fast rotate. IGL calls it from the halls stack and smokes Z connector to cut the rotate. Entry leads the breach, support throws the flash and trades, AWPer secures Yard post-clear.
Your assignment
Entry
Lead the B Halls breach on the flash pop. Clear left side into site, then plant while the team holds angles.

Execution rail / elapsed time + round clock
Setup
Map control
Execute
Post-plant
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Flash timing is everything: support must throw halls flash AFTER bomb-car smoke is airborne — if the smoke isn't up first, entry swings blind into Bomb Car. Lurker discipline: lurker must NOT hard-push A before the B exec fires — any gunfire A-side before 0:50 tips off the rotate and collapses the B halls approach.
Utility package
Used in this strat (3)
Utility package
All Train lineups (9)
Continue briefing
More on Train
- 01
A Execute — Outside A
A siteComplexity 3/3Coordinated 3–2 split to A site. Entry, support, and AWPer approach via Radio and Dumpster behind four smokes — jumpthrow Connector and stationary Popdog are the precision anchors. IGL times A Halls to cut the CT rotate while the lurker sits Z connector to freeze any B-side reinforcement.
- 02
A Pistol — Ivy
A siteComplexity 1/3Pistol round through Ivy as a five-man snake. Single file up Ivy at 1:40, one flash over the Ivy exit, then the whole team pours onto A from the CT-side door the defenders least expect on pistol. Support carries and plants; the post-plant collapses back to Ivy and popdog for close-range holds.
- 03
A Rush — Outside
A siteComplexity 1/3All five sprint Outside A on pistol round. Support stops at Dumpster to jumpthrow the Connector smoke, then two pop-flashes to blind the Ebox and Popdog holds. Entry and AWPer hit the site at full speed; IGL watches Popdog on entry; lurker plants A default the moment site is called clear.
- 04
A Split — Main / Ivy
A siteComplexity 2/33–2 A split modeled on Aurora's MainIvy Split. The Main trio (entry, support, IGL) stacks Dumpster and enters A through T Main/Outside behind Connector and Popdog smokes; the Ivy duo (AWPer, lurker) takes Ivy control early and breaks in from the Ivy exit on a pop flash, catching the A defenders between both entrances. Entry carries the bomb and plants A default.
- 05
B Contact — Upper Route
B siteComplexity 2/3Rifle contact hit on B through the upper/yard route — no pre-hit utility. Entry and support cross yard along the trains and drop into B; AWPer and IGL follow through Z connector as the second wave; lurker pins A with noise at popdog so the rotate hesitates. All nades stay pocketed for the post-plant.