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OP / TRAIN-A-SPLIT-MAIN-IVYRound script

A Split — Main / Ivy

Theatre / TrainObjective / A siteComplexity / 2/3split / rifle

Source intelligence / Aurora MainIvy Split vs Astralis — StarLadder Budapest Major 2025 Stage 2, Train G2R8 · round video · match page

Map board

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T+0:001:55 round clock·Everyone— Full rifles + armor. Entry carries the bomb (rifle and armor only). Support buys Connector smoke + one pop flash; IGL buys Popdog smoke; lurker buys CT-spawn smoke + one pop flash; AWPer puts everything into the AWP.

Round script

Execution sequence

6 calls

Mission brief

3–2 A split modeled on Aurora's MainIvy Split. The Main trio (entry, support, IGL) stacks Dumpster and enters A through T Main/Outside behind Connector and Popdog smokes; the Ivy duo (AWPer, lurker) takes Ivy control early and breaks in from the Ivy exit on a pop flash, catching the A defenders between both entrances. Entry carries the bomb and plants A default.

Your assignment

Entry

Lead of the Main trio and bomb carrier. Swing through Outside on support's flash, meet the AWPer's cross on site, and plant A default. Support follows you out and trades.

Strategy overview video

Execution rail / elapsed time + round clock

  1. Setup

  2. Map control

  3. Execute

  4. Post-plant

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Call off if the Ivy duo takes contact or loses a player before 0:50, or Ivy gets smoked off — IGL turns the Main trio back through T spawn and the round becomes a slow B look. IGL owns the call, deadline 0:50, no re-calls after utility is committed. Rotate math: with Connector and Popdog both smoked, a B-side CT can only reach A late through the smokes or the long way past CT spawn — where the AWPer and the Ivy smoke are waiting. Changed from the pro version: Aurora's group sizes and exact utility are read from the POV video; we fix a 3 Main / 2 Ivy shape and use our two archived Dumpster lineups so the smoke set is repeatable at our level.

Utility package

Used in this strat (5)

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Utility package

All Train lineups (7)

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