A Split — Main / Ivy
Source intelligence / Aurora MainIvy Split vs Astralis — StarLadder Budapest Major 2025 Stage 2, Train G2R8 · round video · match page
Map board
Train / tactical overlay
ABRound script
Execution sequence
Mission brief
3–2 A split modeled on Aurora's MainIvy Split. The Main trio (entry, support, IGL) stacks Dumpster and enters A through T Main/Outside behind Connector and Popdog smokes; the Ivy duo (AWPer, lurker) takes Ivy control early and breaks in from the Ivy exit on a pop flash, catching the A defenders between both entrances. Entry carries the bomb and plants A default.
Your assignment
Entry
Lead of the Main trio and bomb carrier. Swing through Outside on support's flash, meet the AWPer's cross on site, and plant A default. Support follows you out and trades.

Execution rail / elapsed time + round clock
Setup
Map control
Execute
Post-plant
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Call off if the Ivy duo takes contact or loses a player before 0:50, or Ivy gets smoked off — IGL turns the Main trio back through T spawn and the round becomes a slow B look. IGL owns the call, deadline 0:50, no re-calls after utility is committed. Rotate math: with Connector and Popdog both smoked, a B-side CT can only reach A late through the smokes or the long way past CT spawn — where the AWPer and the Ivy smoke are waiting. Changed from the pro version: Aurora's group sizes and exact utility are read from the POV video; we fix a 3 Main / 2 Ivy shape and use our two archived Dumpster lineups so the smoke set is repeatable at our level.
Utility package
Used in this strat (5)
Utility package
All Train lineups (7)
Continue briefing
More on Train
- 01
A Execute — Outside A
A siteComplexity 3/3Coordinated 3–2 split to A site. Entry, support, and AWPer approach via Radio and Dumpster behind four smokes — jumpthrow Connector and stationary Popdog are the precision anchors. IGL times A Halls to cut the CT rotate while the lurker sits Z connector to freeze any B-side reinforcement.
- 02
A Pistol — Ivy
A siteComplexity 1/3Pistol round through Ivy as a five-man snake. Single file up Ivy at 1:40, one flash over the Ivy exit, then the whole team pours onto A from the CT-side door the defenders least expect on pistol. Support carries and plants; the post-plant collapses back to Ivy and popdog for close-range holds.
- 03
A Rush — Outside
A siteComplexity 1/3All five sprint Outside A on pistol round. Support stops at Dumpster to jumpthrow the Connector smoke, then two pop-flashes to blind the Ebox and Popdog holds. Entry and AWPer hit the site at full speed; IGL watches Popdog on entry; lurker plants A default the moment site is called clear.
- 04
B Contact — Upper Route
B siteComplexity 2/3Rifle contact hit on B through the upper/yard route — no pre-hit utility. Entry and support cross yard along the trains and drop into B; AWPer and IGL follow through Z connector as the second wave; lurker pins A with noise at popdog so the rotate hesitates. All nades stay pocketed for the post-plant.
- 05
B Execute — B Halls
B siteComplexity 2/3Four-man B Halls execute behind Z connector smoke, Bomb Car smoke, and a B Halls flash. Lurker pins the A side from the start to prevent a CT rush through halls or a fast rotate. IGL calls it from the halls stack and smokes Z connector to cut the rotate. Entry leads the breach, support throws the flash and trades, AWPer secures Yard post-clear.