CS/PLAYBOOK
OP / TRAIN-B-CONTACT-UPPERRound script

B Contact — Upper Route

Theatre / TrainObjective / B siteComplexity / 2/3contact / rifle

Source intelligence / NaVi Fast B Upper Contact vs FURIA — StarLadder Budapest Major 2025 QF, Train G3R6 (13-3) · round video · match page

Map board

Train / tactical overlay

Live
Train radarAB
T+0:001:55 round clock·Everyone— Full rifles + full utility — nothing flies pre-hit. Support carries the bomb.

Round script

Execution sequence

4 calls

Mission brief

Rifle contact hit on B through the upper/yard route — no pre-hit utility. Entry and support cross yard along the trains and drop into B; AWPer and IGL follow through Z connector as the second wave; lurker pins A with noise at popdog so the rotate hesitates. All nades stay pocketed for the post-plant.

Your assignment

Entry

First across yard and into B. Use the train cars as cover beats — swing each gap wide.

Strategy overview video

Execution rail / elapsed time + round clock

  1. Setup

  2. Map control

  3. Execute

  4. Post-plant

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Call off if the yard cross is spotted before 1:30 — a read contact walks into pre-aimed train gaps; IGL resets to a halls execute with the utility intact. Best directly after a round where we used heavy utility — CTs pre-position for smokes that never come.

Utility package

All Train lineups (12)

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