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MAP / INFERNOTheatre dossier

Inferno

All filed T-side routes, timings, utility packages, and player assignments for this theatre.

Operations
06
Objectives
03
Protocol
T
Radar calibrated
Grid ref / INFERNO-TInferno radar overview

Operation roster

Select a round script

6 records / role-aware

Economy
Type
Site
  1. 01

    execute / rifle

    A Execute — via Apartments

    Target A site Complexity 3/3 15 calls

    Three through Apartments, two through Alt-Mid. IGL pops three stationary jumpthrow smokes from Alt-Mid (Moto, Arches, Pit) while support throws the Balcony flash from upper Apartments. Entry and support break out of Apartments while the AWPer holds Balcony behind them; IGL drives through Library behind the smokes. Lurker holds Short to cut the CT rotate. Execute call at 1:10.

    Your assignment / ENTYou carry the bomb. Push through upper Apartments, ride the Balcony flash out, and clear default boxes and left side of A first — use your own flashes for the deep site clear.

    Your assignment / SUPSecond through Apartments — throw the Balcony flash on the go-call, then follow entry out and take the right side.

    Your assignment / LRKTake Alt-Mid with IGL, then hold Short after the smokes land to deny any CT rotate before the bomb is down.

    Your assignment / AWPStack Apartments with entry and support, then hold Balcony once entry breaks out — cover Pit and the jungle cross from above.

    Your assignment / IGLTake Alt-Mid with lurker, throw Moto, Arches, and Pit smokes on the prep clock, call the execute at 1:10, then push Library.

    Load operation
  2. 02

    execute / force

    A Force — Fast Apps

    Target A site Complexity 2/3 13 calls

    Force-buy fast A. All five move through apartments early behind one moto smoke and one balcony flash — hit at 1:15 before CT utility resets. Entry drops balcony first, lurker carries and plants, AWPer (upgraded pistol or galil) watches the mid flank from second mid. Speed beats the CTs' rifle advantage.

    Your assignment / ENTFirst off balcony on the flash. Clear pit, keep swinging — with force guns the only way through is momentum.

    Your assignment / SUPSecond through apps. You throw the balcony flash, trade the entry, then clear graveyard.

    Your assignment / LRKYou carry the bomb, third through apps. Plant default the moment pit is called clear.

    Your assignment / AWPNo AWP this round — galil or upgraded pistol. Split off at second mid, throw the moto smoke, and hold the mid flank.

    Your assignment / IGLLast through apps. You call the 1:20 go, watch the apps rear, and take the arch-side hold post-plant.

    Load operation
  3. 03

    split / rifle

    A Split — Apps + Short

    Target A site Complexity 3/3 14 calls

    Two-prong A hit. Apps group (entry + support) takes apartments and drops balcony; mid group (AWPer + IGL) takes top mid and pushes Short behind moto and arches smokes. Lurker makes banana noise to pin the B anchor. Both prongs land on site within two seconds — the A players get pinched from balcony and Short at once.

    Your assignment / ENTApps side. You drop balcony first on the flash and clear pit, then push toward graveyard.

    Your assignment / SUPApps side, second — you carry the bomb. Throw the balcony flash, trade the entry down, then plant default.

    Your assignment / LRKBanana noise-maker. Sell a B hit until 1:05, then fall back and watch the mid flank.

    Your assignment / AWPMid group. Hold top mid for the pick, throw the moto smoke on the call, then push Short with the IGL.

    Your assignment / IGLMid group. You call the 1:00 go, throw the arches smoke, and enter Short behind the AWPer.

    Load operation
  4. 04

    execute / rifle

    B Execute — Default

    Target B site Complexity 2/3 11 calls

    Full five through Banana. Lurker smokes CT from upper Banana, support smokes Coffins from Half-Wall, AWPer and entry molotov New Box and Oranges from Car. IGL calls the push at 1:10 once all utility is out; entry breaks onto site at 1:08. Support plants default behind New Box; lurker anchors the CT smoke edge; AWPer locks market.

    Your assignment / ENTThrow Oranges molotov from Car, then lead the break onto B site the moment the go-call lands.

    Your assignment / SUPSmoke Coffins from Half-Wall, follow the wave onto site, and plant the default behind New Box.

    Your assignment / LRKHang back at upper Banana for the CT smoke angle, push with the wave, then anchor the smoke edge post-plant.

    Your assignment / AWPThrow New Box molotov from Car, push with entry, then lock market door to shut down the CT rotate.

    Your assignment / IGLRead banana resistance from Half-Wall, call the execute once utility is in the air, flash the break in, then follow the wave.

    Load operation
  5. 05

    execute / pistol

    B Execute — Pistol

    Target B site Complexity 1/3 15 calls

    Pistol round, one group, five through Banana — there is no other T path to B. The pack sprints Banana together, spreads at Car by 1:42, then hits behind two smokes (CT from upper Banana, Coffins from Half-Wall), an HE bounced over Car onto the unarmored stack, and a double over-site flash break. Support carries the bomb and plants for Banana by 1:28, before the smokes fade.

    Your assignment / ENTLead the Banana sprint, throw the second break flash yourself, and be first through the Car gap — clear Sandbags and Dark. Your last flash is saved for the retake.

    Your assignment / SUPYou carry the bomb. Smoke Coffins from Half-Wall, flash your own plant, and put the bomb down for Banana — you are the planter.

    Your assignment / LRKNo lurk on a pistol — you are the utility tail. Throw the CT smoke from upper Banana, flash the follow wave in, then own the Banana rear post-plant.

    Your assignment / AWPNo AWP this round — full kevlar, glock only. Glue to the entry through the Car gap and trade the first contact instantly.

    Your assignment / IGLBounce the HE over Car onto the site stack, make the go/no-go call by 1:38, throw the over-site flash with the call, and follow the wave in.

    Load operation
  6. 06

    split / rifle

    Mid Control → B Split

    Target B site Complexity 3/3 12 calls

    Simultaneous Banana and Mid pressure, then a B hit behind an A-side fake. IGL and AWPer secure Top Mid with a Boiler smoke and a molotov up Short; entry and support work Banana with half-utility; lurker holds the A flank path to prevent a CT push into our rear. On the go-call, entry and support hit from Banana while the mid group pushes up Short selling an A hit — the A-side CTs cannot rotate until the bomb is down.

    Your assignment / ENTControl Banana, dump utility to clear banana-side angles, then lead the hit through banana at the go-call.

    Your assignment / SUPHold banana with entry, throw the banana block smoke on the prep, then follow through and plant the default.

    Your assignment / LRKTake the A-side flank path to deny any CT push into our rear, then fake A noise during the split to hold rotations.

    Your assignment / AWPSecure Top Mid with IGL, then push up Short on the go-call to sell the A hit — punish the first rotator and hold the mid flank.

    Your assignment / IGLLead Top Mid, throw Boiler smoke and the Short molotov from mid, read CT positioning, then call the split when both groups are set.

    Load operation