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B Execute — Pistol

Theatre / InfernoObjective / B siteComplexity / 1/3execute / pistol

Source intelligence / FURIA Pistol B Execute vs NaVi — Thunderpick World Championship 2025 Grand Final, Inferno R13 · round video · match page

Map board

Inferno / tactical overlay

Live
Inferno radarABmid
T+0:001:55 round clock·Everyone— Pistol buy, glocks all round. Entry buys double flash; support buys the Coffins smoke and a flash and carries the bomb; lurker buys the CT smoke and a flash; IGL buys HE and flash; AWPer buys full kevlar, no utility.

Round script

Execution sequence

7 calls

Mission brief

Pistol round, one group, five through Banana — there is no other T path to B. The pack sprints Banana together, spreads at Car by 1:42, then hits behind two smokes (CT from upper Banana, Coffins from Half-Wall), an HE bounced over Car onto the unarmored stack, and a double over-site flash break. Support carries the bomb and plants for Banana by 1:28, before the smokes fade.

Your assignment

Entry

Lead the Banana sprint, throw the second break flash yourself, and be first through the Car gap — clear Sandbags and Dark. Your last flash is saved for the retake.

Strategy overview video

Execution rail / elapsed time + round clock

  1. Setup

  2. Map control

  3. Execute

  4. Post-plant

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Abort condition: IGL owns the go/no-go, deadline 1:38 — a smoke thrower dying pre-throw or heavy CT utility on Car means abort to Car and play glock picks instead. Adapted from the pro version: FURIA hit at full sprint speed; we spread at Car first ("set" call) because a stretched pistol pack feeds one-by-one kills. Why plant open: post-plant on a pistol is won by five glocks seeing the bomb, not by a hidden plant one player defends.

Utility package

Used in this strat (6)

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Utility package

All Inferno lineups (8)

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