B Execute — Pistol
Source intelligence / FURIA Pistol B Execute vs NaVi — Thunderpick World Championship 2025 Grand Final, Inferno R13 · round video · match page
Map board
Inferno / tactical overlay
ABmidRound script
Execution sequence
Mission brief
Pistol round, one group, five through Banana — there is no other T path to B. The pack sprints Banana together, spreads at Car by 1:42, then hits behind two smokes (CT from upper Banana, Coffins from Half-Wall), an HE bounced over Car onto the unarmored stack, and a double over-site flash break. Support carries the bomb and plants for Banana by 1:28, before the smokes fade.
Your assignment
Entry
Lead the Banana sprint, throw the second break flash yourself, and be first through the Car gap — clear Sandbags and Dark. Your last flash is saved for the retake.

Execution rail / elapsed time + round clock
Setup
Map control
Execute
Post-plant
Scroll or use ← → to advance
Abort condition: IGL owns the go/no-go, deadline 1:38 — a smoke thrower dying pre-throw or heavy CT utility on Car means abort to Car and play glock picks instead. Adapted from the pro version: FURIA hit at full sprint speed; we spread at Car first ("set" call) because a stretched pistol pack feeds one-by-one kills. Why plant open: post-plant on a pistol is won by five glocks seeing the bomb, not by a hidden plant one player defends.
Utility package
Used in this strat (6)
Utility package
All Inferno lineups (8)
Continue briefing
More on Inferno
- 01
A Execute — via Apartments
A siteComplexity 3/3Three through Apartments, two through Alt-Mid. IGL pops three stationary jumpthrow smokes from Alt-Mid (Moto, Arches, Pit) while support throws the Balcony flash from upper Apartments. Entry and support break out of Apartments while the AWPer holds Balcony behind them; IGL drives through Library behind the smokes. Lurker holds Short to cut the CT rotate. Execute call at 1:10.
- 02
A Force — Fast Apps
A siteComplexity 2/3Force-buy fast A. All five move through apartments early behind one moto smoke and one balcony flash — hit at 1:15 before CT utility resets. Entry drops balcony first, lurker carries and plants, AWPer (upgraded pistol or galil) watches the mid flank from second mid. Speed beats the CTs' rifle advantage.
- 03
A Split — Apps + Short
A siteComplexity 3/3Two-prong A hit. Apps group (entry + support) takes apartments and drops balcony; mid group (AWPer + IGL) takes top mid and pushes Short behind moto and arches smokes. Lurker makes banana noise to pin the B anchor. Both prongs land on site within two seconds — the A players get pinched from balcony and Short at once.
- 04
B Execute — Default
B siteComplexity 2/3Full five through Banana. Lurker smokes CT from upper Banana, support smokes Coffins from Half-Wall, AWPer and entry molotov New Box and Oranges from Car. IGL calls the push at 1:10 once all utility is out; entry breaks onto site at 1:08. Support plants default behind New Box; lurker anchors the CT smoke edge; AWPer locks market.
- 05
Mid Control → B Split
B siteComplexity 3/3Simultaneous Banana and Mid pressure, then a B hit behind an A-side fake. IGL and AWPer secure Top Mid with a Boiler smoke and a molotov up Short; entry and support work Banana with half-utility; lurker holds the A flank path to prevent a CT push into our rear. On the go-call, entry and support hit from Banana while the mid group pushes up Short selling an A hit — the A-side CTs cannot rotate until the bomb is down.