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OP / INFERNO-B-EXEC-DEFAULTRound script

B Execute — Default

Theatre / InfernoObjective / B siteComplexity / 2/3execute / rifle

Map board

Inferno / tactical overlay

Live
Inferno radarABmid
T+0:001:55 round clock·Everyone— Full rifles + full utility. Entry buys molotov; AWPer buys molotov; support buys smoke and carries the bomb; lurker buys smoke; IGL buys flash.

Round script

Execution sequence

7 calls

Mission brief

Full five through Banana. Lurker smokes CT from upper Banana, support smokes Coffins from Half-Wall, AWPer and entry molotov New Box and Oranges from Car. IGL calls the push at 1:10 once all utility is out; entry breaks onto site at 1:08. Support plants default behind New Box; lurker anchors the CT smoke edge; AWPer locks market.

Your assignment

Entry

Throw Oranges molotov from Car, then lead the break onto B site the moment the go-call lands.

Execution rail / elapsed time + round clock

  1. Setup

  2. Map control

  3. Execute

  4. Post-plant

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Abort condition: two players down before Car — do not trade three into a banana fight. Reset and go B thin next round. Adaptation: if CT smoke gets molotoved early, lurker pushes site-side and support plants near Oranges instead of New Box.

Utility package

Used in this strat (5)

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Utility package

All Inferno lineups (9)

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