A Execute — via Apartments
Source intelligence / Falcons Fast A Split vs Vitality — IEM Cologne Major 2026 QF, Inferno R24 · round video · match page
Map board
Inferno / tactical overlay
ABmidRound script
Execution sequence
Mission brief
Three through Apartments, two through Alt-Mid. IGL pops three stationary jumpthrow smokes from Alt-Mid (Moto, Arches, Pit) while support throws the Balcony flash from upper Apartments. Entry and support break out of Apartments while the AWPer holds Balcony behind them; IGL drives through Library behind the smokes. Lurker holds Short to cut the CT rotate. Execute call at 1:10.
Your assignment
Entry
You carry the bomb. Push through upper Apartments, ride the Balcony flash out, and clear default boxes and left side of A first — use your own flashes for the deep site clear.

Execution rail / elapsed time + round clock
Setup
Map control
Execute
Post-plant
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Smoke order matters: throw Moto before Arches — Moto blocks the hardest CT angle first. Abort condition: Apartments gets grenaded hard pre-1:20 or two players die on the stairs — IGL calls B thin instead. Adaptation: if lurker gets a Short kill, IGL calls them to swing A from behind the CTs; support anchors Short instead.
Utility package
Used in this strat (4)
Utility package
All Inferno lineups (10)
Continue briefing
More on Inferno
- 01
A Force — Fast Apps
A siteComplexity 2/3Force-buy fast A. All five move through apartments early behind one moto smoke and one balcony flash — hit at 1:15 before CT utility resets. Entry drops balcony first, lurker carries and plants, AWPer (upgraded pistol or galil) watches the mid flank from second mid. Speed beats the CTs' rifle advantage.
- 02
A Split — Apps + Short
A siteComplexity 3/3Two-prong A hit. Apps group (entry + support) takes apartments and drops balcony; mid group (AWPer + IGL) takes top mid and pushes Short behind moto and arches smokes. Lurker makes banana noise to pin the B anchor. Both prongs land on site within two seconds — the A players get pinched from balcony and Short at once.
- 03
B Execute — Default
B siteComplexity 2/3Full five through Banana. Lurker smokes CT from upper Banana, support smokes Coffins from Half-Wall, AWPer and entry molotov New Box and Oranges from Car. IGL calls the push at 1:10 once all utility is out; entry breaks onto site at 1:08. Support plants default behind New Box; lurker anchors the CT smoke edge; AWPer locks market.
- 04
B Execute — Pistol
B siteComplexity 1/3Pistol round, one group, five through Banana — there is no other T path to B. The pack sprints Banana together, spreads at Car by 1:42, then hits behind two smokes (CT from upper Banana, Coffins from Half-Wall), an HE bounced over Car onto the unarmored stack, and a double over-site flash break. Support carries the bomb and plants for Banana by 1:28, before the smokes fade.
- 05
Mid Control → B Split
B siteComplexity 3/3Simultaneous Banana and Mid pressure, then a B hit behind an A-side fake. IGL and AWPer secure Top Mid with a Boiler smoke and a molotov up Short; entry and support work Banana with half-utility; lurker holds the A flank path to prevent a CT push into our rear. On the go-call, entry and support hit from Banana while the mid group pushes up Short selling an A hit — the A-side CTs cannot rotate until the bomb is down.