CS/PLAYBOOK
OP / INFERNO-MID-B-SPLITRound script

Mid Control → B Split

Theatre / InfernoObjective / B siteComplexity / 3/3split / rifle

Map board

Inferno / tactical overlay

Live
Inferno radarABmid
T+0:001:55 round clock·Everyone— Full rifles + full utility. IGL buys smoke and molotov; entry buys molotov and flash; support buys smoke and carries the bomb; AWPer buys the AWP; lurker buys a flash.

Round script

Execution sequence

6 calls

Mission brief

Simultaneous Banana and Mid pressure, then a B hit behind an A-side fake. IGL and AWPer secure Top Mid with a Boiler smoke and a molotov up Short; entry and support work Banana with half-utility; lurker holds the A flank path to prevent a CT push into our rear. On the go-call, entry and support hit from Banana while the mid group pushes up Short selling an A hit — the A-side CTs cannot rotate until the bomb is down.

Your assignment

Entry

Control Banana, dump utility to clear banana-side angles, then lead the hit through banana at the go-call.

Execution rail / elapsed time + round clock

  1. Setup

  2. Map control

  3. Execute

  4. Post-plant

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Timing discipline: both groups call "set" before the go — a staggered split just feeds two separate clutches. Adaptation: if AWPer gets a mid pick, IGL calls the execute 10 seconds early before the CT replacement arrives. Abort: if banana drops two before Car and mid gets no pick, reset — go A apartments next round.

Utility package

Used in this strat (3)

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Utility package

All Inferno lineups (11)

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