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OP / INFERNO-A-FORCE-FASTRound script

A Force — Fast Apps

Theatre / InfernoObjective / A siteComplexity / 2/3execute / force

Source intelligence / The MongolZ ForceBuy Fast A vs 9z — IEM Cologne Major 2026, Inferno G1R12 · round video · match page

Map board

Inferno / tactical overlay

Live
Inferno radarABmid
T+0:001:55 round clock·Everyone— Force — armor + galils/upgraded pistols. Only two nades total; support takes the balcony flash, AWPer takes the moto smoke. Lurker carries the bomb.

Round script

Execution sequence

4 calls

Mission brief

Force-buy fast A. All five move through apartments early behind one moto smoke and one balcony flash — hit at 1:15 before CT utility resets. Entry drops balcony first, lurker carries and plants, AWPer (upgraded pistol or galil) watches the mid flank from second mid. Speed beats the CTs' rifle advantage.

Your assignment

Entry

First off balcony on the flash. Clear pit, keep swinging — with force guns the only way through is momentum.

Strategy overview video

Execution rail / elapsed time + round clock

  1. Setup

  2. Map control

  3. Execute

  4. Post-plant

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Call off if apps are contested before 1:25 — a force buy loses the apps fight against rifles; IGL resets to a save toward banana. Decision is IGL's at 1:20, no re-calls once the flash flies.

Utility package

Used in this strat (2)

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Utility package

All Inferno lineups (12)

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