CS/PLAYBOOK
MAP / MIRAGETheatre dossier

Mirage

All filed T-side routes, timings, utility packages, and player assignments for this theatre.

Operations
07
Objectives
03
Protocol
T
Radar calibrated
Grid ref / MIRAGE-TMirage radar overview

Operation roster

Select a round script

7 records / role-aware

Economy
Type
Site
  1. 01

    rush / rifle

    A Contact — No Utility

    Target A site Complexity 1/3 10 calls

    Fast contact hit on A with zero pre-hit utility — every nade is saved for the post-plant. Entry and support sprint palace, AWPer and IGL run ramp, lurker shadows through underpass to lock mid. The silence IS the strat — CTs read nothing until we're on site at 1:10.

    Your assignment / ENTFirst out of palace at full speed. No flash is coming — swing wide, clear default, keep moving.

    Your assignment / SUPTwo steps behind the entry through palace. Trade instantly, then clear tetris. Your flashes are for the retake defense.

    Your assignment / LRKShadow the hit through underpass. Lock the connector door so nothing rotates through mid for free.

    Your assignment / AWPRun ramp with the IGL. Clear the jungle gap on entry, then hold the CT/jungle line post-plant.

    Your assignment / IGLYou carry the bomb up ramp behind the AWPer, plant default, and call the post-plant smoke usage.

    Load operation
  2. 02

    default / rifle

    A Default — Late Execute

    Target A site Complexity 2/3 17 calls

    True default — five spread for map info and picks, then a late A execute at 0:50 behind full utility. AWPer and IGL work mid, entry and support stage palace, lurker holds underpass. The late timing forces CTs to burn utility first; we hit A when their smokes are spent.

    Your assignment / ENTStage palace with support from 1:25. First out on the pop flash at 0:45 — clear default, then close stairs side.

    Your assignment / SUPPalace with the entry. You throw the pop flash out of palace, follow the entry, and trade.

    Your assignment / LRKHold underpass quietly for info. On the call you throw the CT smoke from tetris, then lock the connector door.

    Your assignment / AWPHold top mid for picks until 1:05, then fall to ramp. You throw the jungle smoke and clear the jungle gap.

    Your assignment / IGLRead the round from T ramp. You carry the bomb, call the 0:50 go, throw stairs smoke, and plant for stairs.

    Load operation
  3. 03

    execute / rifle

    A Execute — Default

    Target A site Complexity 2/3 17 calls

    Slow default for map info, then a 4-man A hit at 0:40 behind full utility. Lurker smokes CT from tetris, then cuts the connector rotate.

    Your assignment / ENTFirst out of palace when the flash pops. Clear default boxes, then close left toward stairs — use your own flashes for the stairs clear.

    Your assignment / SUPPalace with the entry — you throw the pop flash out of palace, follow the entry, and trade.

    Your assignment / LRKHold top mid quietly. You throw the CT smoke from tetris on the call, then kill the connector rotate.

    Your assignment / AWPMid pick attempt at 1:35, then collapse to ramp for the exec. You throw the jungle smoke and clear jungle after it lands.

    Your assignment / IGLRead CT utility from ramp. You carry the bomb, call the 0:45 go/no-go, throw stairs smoke, and plant for stairs.

    Load operation
  4. 04

    rush / eco

    A Ramp Rush — Eco

    Target A site Complexity 1/3 11 calls

    Full eco sprint up ramp with pistols only — no pre-hit utility, bomb goes in fast while CTs are still finding angles. Entry and AWPer break ramp together, support and IGL follow with the bomb, lurker locks mid so nothing rotates for free. Plant the moment ramp opens and hold tight angles — an eco round's only equity is a planted bomb.

    Your assignment / ENTFirst up ramp with the AWPer. No flash is coming — swing the jungle gap wide and keep moving onto site.

    Your assignment / SUPFollow two steps behind through ramp. Trade instantly, then hold the tetris/sandwich angle.

    Your assignment / LRKHold the connector door from underpass so nothing rotates through mid for free; kill the first rotator, presence alone is enough.

    Your assignment / AWPNo AWP — P250. Break ramp with the entry and clear the jungle gap; the entry trades you and you trade the entry.

    Your assignment / IGLCarry the bomb up ramp behind the entry/AWPer, call the break, plant the moment the gap is clear, then hold the plant.

    Load operation
  5. 05

    execute / rifle

    B Execute — Fast

    Target B site Complexity 2/3 17 calls

    Fast full-utility B hit at 1:26. Apps group (entry, support, AWPer, IGL) runs apartments and enters over the apps window behind two market smokes, a bench molly and an exit flash. Lurker crosses into underpass early and cuts the short rotate while the plant goes down.

    Your assignment / ENTFirst over the apps window when the flash pops. You molly bench from apps before you jump, then clear bench face-on. AWPer follows you out and trades.

    Your assignment / SUPYou carry the bomb. Throw the exit pop flash for the entry, follow the IGL onto site, and plant default the moment site is called clear. You trade the IGL.

    Your assignment / LRKSolo underpass. Cross mid quietly before window scopes up, sit underpass for sound, then kill the short rotate off the stairs when the hit starts. Nobody trades you — do not overextend.

    Your assignment / AWPSecond out of apps — you trade the entry. You throw the market-door smoke from apps, then clear van and dumpster and hold the short gap.

    Your assignment / IGLYou call the 1:30 go/no-go from the apps stage. Throw the market-window smoke from apps, come out third, hold the smoke edge — the support trades you.

    Load operation
  6. 06

    rush / pistol

    B Rush — Pistol

    Target B site Complexity 1/3 8 calls

    Five through apartments on pistol round. One pop flash out of apps, hit the site as a wave, plant fast and spread.

    Your assignment / ENTFront of the wave. Jump out of apps window first and clear bench.

    Your assignment / SUPSecond in line. You throw the exit flash, then trade the entry onto site.

    Your assignment / LRKBack of the wave — you carry the bomb. Plant default the moment site is called clear.

    Your assignment / AWPThird out. Clear van and dumpster, then hold market door.

    Your assignment / IGLFourth out. Watch short/underpass behind the team, then anchor apps after plant.

    Load operation
  7. 07

    split / rifle

    Mid Control — B Split

    Target B site Complexity 3/3 12 calls

    Hit B from two doors at once. Apps group (entry + support) comes over the apps window; mid group (IGL + AWPer) conquers mid behind a window smoke, then pushes underpass into market and pinches from the market door. Lurker sells A first, then guards the mid flank. Mid control is the point — it opens the second door into B and denies the CT rotate lane.

    Your assignment / ENTApps side. You go over the apps exit with the flash and take the site face-on.

    Your assignment / SUPApps side, second — you carry the bomb. Throw the exit flash, trade entry, then plant default once site is clear.

    Your assignment / LRKYou are the A-ramp noise-maker. Sell A for 20 seconds, then walk back to hold the mid flank.

    Your assignment / AWPMid group. Hold the window smoke gap while mid is taken, then push underpass into market with the IGL.

    Your assignment / IGLMid group, market side. You lead the underpass-to-market entry and call the synchronized hit.

    Load operation