B Execute — Fast
Source intelligence / G2 Fast B Execute vs Spirit — IEM Cologne Major 2026 QF, Mirage G3R45 (failed round; Spirit won the map 25-22) · round video · match page
Map board
Mirage / tactical overlay
ABmidRound script
Execution sequence
Mission brief
Fast full-utility B hit at 1:26. Apps group (entry, support, AWPer, IGL) runs apartments and enters over the apps window behind two market smokes, a bench molly and an exit flash. Lurker crosses into underpass early and cuts the short rotate while the plant goes down.
Your assignment
Entry
First over the apps window when the flash pops. You molly bench from apps before you jump, then clear bench face-on. AWPer follows you out and trades.

Execution rail / elapsed time + round clock
Setup
Map control
Execute
Post-plant
Scroll or use ← → to advance
Call off if apps is contested (any contact) before the 1:35 stage — IGL resets everyone to a slow default, decision made by 1:30, no re-calls after utility is committed. G2's pro version of this round failed to a Spirit B read — the stage-and-listen at 1:35 and the underpass lurker are our answer to that failure mode.
Utility package
Used in this strat (4)
Utility package
All Mirage lineups (5)
Continue briefing
More on Mirage
- 01
A Contact — No Utility
A siteComplexity 1/3Fast contact hit on A with zero pre-hit utility — every nade is saved for the post-plant. Entry and support sprint palace, AWPer and IGL run ramp, lurker shadows through underpass to lock mid. The silence IS the strat — CTs read nothing until we're on site at 1:10.
- 02
A Default — Late Execute
A siteComplexity 2/3True default — five spread for map info and picks, then a late A execute at 0:50 behind full utility. AWPer and IGL work mid, entry and support stage palace, lurker holds underpass. The late timing forces CTs to burn utility first; we hit A when their smokes are spent.
- 03
A Execute — Default
A siteComplexity 2/3Slow default for map info, then a 4-man A hit at 0:40 behind full utility. Lurker smokes CT from tetris, then cuts the connector rotate.
- 04
A Ramp Rush — Eco
A siteComplexity 1/3Full eco sprint up ramp with pistols only — no pre-hit utility, bomb goes in fast while CTs are still finding angles. Entry and AWPer break ramp together, support and IGL follow with the bomb, lurker locks mid so nothing rotates for free. Plant the moment ramp opens and hold tight angles — an eco round's only equity is a planted bomb.
- 05
B Rush — Pistol
B siteComplexity 1/3Five through apartments on pistol round. One pop flash out of apps, hit the site as a wave, plant fast and spread.
- 06
Mid Control — B Split
B siteComplexity 3/3Hit B from two doors at once. Apps group (entry + support) comes over the apps window; mid group (IGL + AWPer) conquers mid behind a window smoke, then pushes underpass into market and pinches from the market door. Lurker sells A first, then guards the mid flank. Mid control is the point — it opens the second door into B and denies the CT rotate lane.