CS/PLAYBOOK
OP / MIRAGE-A-CONTACTRound script

A Contact — No Utility

Theatre / MirageObjective / A siteComplexity / 1/3rush / rifle

Source intelligence / NaVi Default Fast A Contact vs Falcons — IEM Cologne Major 2026 Swiss, Mirage G2R5 · round video · match page

Map board

Mirage / tactical overlay

Live
Mirage radarABmid
T+0:001:55 round clock·Everyone— Full rifles. Buy full utility but THROW NOTHING pre-hit — every nade is post-plant equity. IGL carries the bomb.

Round script

Execution sequence

4 calls

Mission brief

Fast contact hit on A with zero pre-hit utility — every nade is saved for the post-plant. Entry and support sprint palace, AWPer and IGL run ramp, lurker shadows through underpass to lock mid. The silence IS the strat — CTs read nothing until we're on site at 1:10.

Your assignment

Entry

First out of palace at full speed. No flash is coming — swing wide, clear default, keep moving.

Strategy overview video

Execution rail / elapsed time + round clock

  1. Setup

  2. Map control

  3. Execute

  4. Post-plant

Scroll or use ← → to advance

Call off if anyone is heard before 1:20 — a read contact hit is a dry hit into crossfires; IGL resets to a default. Works best directly after a utility-heavy round — CTs pre-aim smoke lineups that never come.

Utility package

All Mirage lineups (9)

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