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OP / MIRAGE-A-RUSH-ECORound script

A Ramp Rush — Eco

Theatre / MirageObjective / A siteComplexity / 1/3rush / eco

Map board

Mirage / tactical overlay

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Mirage radarABmid
T+0:001:55 round clock·Everyone— Eco — pistols, no armor, no utility. IGL carries the bomb. Everything saved for the next buy.

Round script

Execution sequence

4 calls

Mission brief

Full eco sprint up ramp with pistols only — no pre-hit utility, bomb goes in fast while CTs are still finding angles. Entry and AWPer break ramp together, support and IGL follow with the bomb, lurker locks mid so nothing rotates for free. Plant the moment ramp opens and hold tight angles — an eco round's only equity is a planted bomb.

Your assignment

Entry

First up ramp with the AWPer. No flash is coming — swing the jungle gap wide and keep moving onto site.

Execution rail / elapsed time + round clock

  1. Setup

  2. Map control

  3. Execute

  4. Post-plant

Scroll or use ← → to advance

Call off if nothing — an eco rush has no reset. If ramp is pre-smoked, walk through anyway; dying with the bomb planted still pays. Run this directly after a lost pistol conversion, when CTs are most likely spread thin for map control.

Utility package

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