CS/PLAYBOOK
OP / MIRAGE-A-DEFAULTRound script

A Default — Late Execute

Theatre / MirageObjective / A siteComplexity / 2/3default / rifle

Source intelligence / G2 Default A Execute vs Spirit — IEM Cologne Major 2026 QF, Mirage G3R44 · round video · match page

Map board

Mirage / tactical overlay

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Mirage radarABmid
T+0:001:55 round clock·Everyone— Full rifles + full utility. Entry and support buy double flash. IGL carries the bomb.

Round script

Execution sequence

5 calls

Mission brief

True default — five spread for map info and picks, then a late A execute at 0:50 behind full utility. AWPer and IGL work mid, entry and support stage palace, lurker holds underpass. The late timing forces CTs to burn utility first; we hit A when their smokes are spent.

Your assignment

Entry

Stage palace with support from 1:25. First out on the pop flash at 0:45 — clear default, then close stairs side.

Strategy overview video

Execution rail / elapsed time + round clock

  1. Setup

  2. Map control

  3. Execute

  4. Post-plant

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Call off if we lose two players before 1:00 or palace gets pre-smoked — IGL flips the hit to B apps thin instead. IGL decides by 0:50; a default that hasn't hit by 0:35 is a lost round, so no re-calls after the go.

Utility package

Used in this strat (4)

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Utility package

All Mirage lineups (5)

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