A Execute — Default
Source intelligence / Team Spirit Fast A Execute vs G2 — IEM Cologne Major 2026 QF, Mirage R39 (25-22, 4x OT) · round video · match page
Map board
Mirage / tactical overlay
ABmidRound script
Execution sequence
Mission brief
Slow default for map info, then a 4-man A hit at 0:40 behind full utility. Lurker smokes CT from tetris, then cuts the connector rotate.
Your assignment
Entry
First out of palace when the flash pops. Clear default boxes, then close left toward stairs — use your own flashes for the stairs clear.

Execution rail / elapsed time + round clock
Setup
Map control
Execute
Post-plant
Scroll or use ← → to advance
Call off if palace gets smoked before 0:50 or we lose two players pre-execute — then we hit B thin instead. IGL decides by 0:45, no re-calls after utility is committed.
Utility package
Used in this strat (4)
Utility package
All Mirage lineups (5)
Continue briefing
More on Mirage
- 01
A Contact — No Utility
A siteComplexity 1/3Fast contact hit on A with zero pre-hit utility — every nade is saved for the post-plant. Entry and support sprint palace, AWPer and IGL run ramp, lurker shadows through underpass to lock mid. The silence IS the strat — CTs read nothing until we're on site at 1:10.
- 02
A Default — Late Execute
A siteComplexity 2/3True default — five spread for map info and picks, then a late A execute at 0:50 behind full utility. AWPer and IGL work mid, entry and support stage palace, lurker holds underpass. The late timing forces CTs to burn utility first; we hit A when their smokes are spent.
- 03
A Ramp Rush — Eco
A siteComplexity 1/3Full eco sprint up ramp with pistols only — no pre-hit utility, bomb goes in fast while CTs are still finding angles. Entry and AWPer break ramp together, support and IGL follow with the bomb, lurker locks mid so nothing rotates for free. Plant the moment ramp opens and hold tight angles — an eco round's only equity is a planted bomb.
- 04
B Execute — Fast
B siteComplexity 2/3Fast full-utility B hit at 1:26. Apps group (entry, support, AWPer, IGL) runs apartments and enters over the apps window behind two market smokes, a bench molly and an exit flash. Lurker crosses into underpass early and cuts the short rotate while the plant goes down.
- 05
B Rush — Pistol
B siteComplexity 1/3Five through apartments on pistol round. One pop flash out of apps, hit the site as a wave, plant fast and spread.
- 06
Mid Control — B Split
B siteComplexity 3/3Hit B from two doors at once. Apps group (entry + support) comes over the apps window; mid group (IGL + AWPer) conquers mid behind a window smoke, then pushes underpass into market and pinches from the market door. Lurker sells A first, then guards the mid flank. Mid control is the point — it opens the second door into B and denies the CT rotate lane.